Also , trait would be fine if it healed on the ACTUAL first tick of activation like they gotdamn promised us...and could be instant canceled with a jump, which would allow him to IAFB with intermittent 2% heals.
Description: Cyborg has two parries. One parries highs, mids, lows and overheads. The other parries everything else. Parry successful and it gives you a "Booyah". Each "Booyah" improves Cyborg's walk speed and jump arcs.
Level 1 "Booyah" - Slight speed boost for Cyborg's walk speed and jump arc for 10 secs.
Level 2 "Booyah" - Better speed boost for Cyborgs walk speed and jump arc for 20 secs
Level 3 "Booyah" - Greater speed boost for Cyborg's walk speed and jump arc for 30 secs
* Works on all normals, physical special, slides, grapples, laser beams, MB B3s, rushdown, supers and rage quits "
When you press the trait button, any of your projectiles currently on screen change trajectory and home in on the opponent (I don't mean follow the opponent, but just track where the opponent is at the moment the button is pressed and aim there instead).
This trait could function like Batman's in terms of recharge, AKA has 3-4 "charges" that gradually recharge one at a time.
This could make him a lot trickier of a zoner.
EDIT: Trait button can be activated at ANY time, even when in hitstun. This doesn't seem too bad to me because honestly, how often are you going to get hit while you have a projectile on screen?