Any good video guides, lists of combos, Cage Discussion threads, things like that? Not really sure where to start.
Strings to use most often: 11, 21, F33B3(or just F33), F32(follow up with D1 for frame trap)
Midscreen combos:
F4 dash 2 dash 2 dash 2 dash 44~nutpunch
F4 dash 11 dash 11 dash 44~nutpunch(only if your still getting used to dash 2's)
B3 dash 2 dash 2 dash 2 dash 44~nutpunch(can be used as anti-air)
21F2 full dash F3~nutpunch
Corner:
F4 2,2,2,2,2 114~nutpunch
21F2 2,2,2,2,2 114~nutpunch
Ex-forceball blockstring trap: F33~ex-forceball, can use F33B3 but the timing is a lot more strict, although you build another bar of meter.
Anti air combos:
1(anti air) dash 2 dash 2 dash 44~nutpunch
D1(anti air) F3~nutpunch
Jump-in kick combos (not very useful but it's a good thing to know, IMO.)
Deep jik dash 44~nutpunch
deep jik dash F3~nutpunch
deep jik dash 1/2 dash 2 dash 2 dash 44~nutpunch(VERY strict timing, not worth it, use just the first two if needed)
tourney gameplay:
very good video between foxy and usedforglue, points out use of nut punching under projectiles, it's used to build meter and keep it even. Remember to not use F32~nutpunch anymore, it doesn't truly combo together and the opponent can block.
as for other videos, there's JOP from evo, where most people play like his style now. Watch some footage of that here:
Skip to 17:50 for vs between him and chris G(reptile)
Punishing blocked teleports(cannonball):
B3 11 dash 11 dash 44~nutpunch
B3 2dash 2 dash 2 dash 44~nutpunch
Wake-up options: Nutpunch, Shadow Kick and Flip kick.
Flip kick is often your best bet, sort of hard to punish if you don't know how to. Shadow kick on block is punished by most everything, and nutpunch is really only up close and if you can tell it will hit.
Using EX-shadow kick: almost never. Only if you need to take the life lead towards the end, to push them into the corner(their back is already close to it, otherwise the distance ends up being fullscreen because of the knockback), or to win a round. Don't randomly throw it out there, it WILL be punished.
Using EX-nutpunch: One of my favorite moves in the game, it has invincibility for some frames and works as an anti-poke maneuver. Does 2 percent more damage than normal nutpunch, has the same frame advantage(as far as I can tell). You can use it to escape pressure because of it's invincibility and get guaranteed 6% chip from F33B3.
air to air(win a jump in punch): dash 1 dash 2 dash 44~nutpunch
anything else, please ask