Scoot Magee
But I didn't want to dash
And for the record I don't have any issues with the command grab inputs. It's really just the half circles in alternate controls that are a bit too crazy.
Are you sure? I tried that and didn't see a difference.Just use alt controls with input shortcuts won't be as strict
Are you on pad? Cause for me, a slight tap on back makes my character walk back slightly. I've ne in footsies so I'm saying if you want to walk back slightly then tap the button slightly and precisely.What would you do if you wanted to slightly move back very short distances? when spacing vs other players its good to move in and out of their range. Tapping a direction is a normal thing.
No, on stick. If I tap back once I'm fine, if I need to nudge back a little further I can get a back dash if I hit it again. As I said before, there's way too much time in between the 2 back inputs. It needs to be more strict.Are you on pad? Cause for me, a slight tap on back makes my character walk back slightly. I've ne in footsies so I'm saying if you want to walk back slightly then tap the button slightly and precisely.
Makes inputs easier for me, then again Harley doesn't have any bf motionsAre you sure? I tried that and didn't see a difference.
Was about to complain about these. The dbf design is ergonomically poor. No matter how much you practice it or how well you execute, it will always feel a little bit off, and that feeling will only be compounded when it is special cancelled off of normals or strings, or used in combos requiring tight execution.What I hate about NRs command throws are those awkward dbf motions, by themselves easy but comboing into them is a pain.
This tooThe thing that really gets me right now are the accidental back dashes. There's just way too much time in between back inputs. It should only work for two fast taps.
it lets you do grabs and pick up things manuallyWhat does button shortcut do exactly?
People do BF in KI on stick fine, it's just how NRS games read & hold inputs. Even with Negative Edge off it still affects inputs, especially when coming out of block and trying to dolike a F2 or something.Dont use alternate controls (esp on stick). The leniency on alt controls is really strict.
Use standard controls and try it on pad. BF on pad is super easy. BF on stick... yikes.
In Killer Instinct you can do half circle forwar and it will register it as BF, no need to switch inputs like NRS games.People do BF in KI on stick fine, it's just how NRS games read & hold inputs. Even with Negative Edge off it still affects inputs, especially when coming out of block and trying to dolike a F2 or something.
And to appeal to other players. I heard they did a focus group thing, w/ a bunch of players from other franchises (see Street Fighter) and asked them what would make them interested in playing an NRS game. The most frequent answer they supposedly got was "get rid of the block button".I really think this game could benefit from a block button. It feels like they used back to block just to be different from MK.
I think proximity blocking is bad, ideally. When you want to play footsies, you want to move out of the way and whiff punish. Proximity blocking freezes you in your tracks, and forces you to play the spacing game BEFORE they attack and not after. So, in the interest of gameplay, I believe it's best if you automatically block only when an attack connects and never before then. This is one thing I hate about the Street Fighter system.I don't know how well proximity block would work in Injustice considering it could potentially keep people from moving back out of some bad situations. With strings that have 50/50 properties I can see this as being very annoying. I think reducing the time between back inputs could help the backdash situation. I'm not sure why but even if I go from what I think is back to down to back too quickly I'll get a backdash.