tazzmission
Banned
the only glitch i notice so far for me is it takes about 5 seconds to get back up after you or the opponent are down on the ground from a huge attack like clashing
Thanks! This definitely sounds like it might have been the main issue I was having when doing ji2 22 with Shazam. I think I felt like mashing was the only way to deal with the odd jump-in buffering, so I often couldn't get the grab afterward. I'll try this out and see how it goes.Also, I discovered that there cant be any extra inputs when canceling strings into specials. For example, lets say you have a 22 string you want to cancel into a special that is df3. If you input 2,2,d,f+3, it comes out. If you input 2,2,2,d/f+3, it does not. No mashing string allowed, at least for the input that you want to cancel. You could still do like 223 xx special with 22223 xx special, as long as you only input the 3 once.
I've noticed this, and it's made me run into some difficulties living off of bad habits from MK9.Inputs are hella strict in this game.
A lot of my moves don't come out especially online. First I thought it was my controller but after a while in training mode I realized that it's just the way the game reads inputs. If a move is D,B,1 you should press down, then press back then press 1. Once I understood this everything became much easier.
Also, I really don't understand why they don't allow us to do late specials with some strings. Like, some strings you have to buffer the move super early before the 2nd hit is even active, but with other strings you can't do it too early you have to buffer it late. It's confusing sometimes. It also makes the game feel super scrubby and not fluid. I don't like having to guess my hit confirms.
God yes I'm unable to do Black Adam's basic BnBs online and I doubt it's my controller because my execution is excellent offline.The Input glitches you speak are there! I can literally go into practice and have no trouble doing basic,average,advance combos but when i hop online it's another story entirely... and i play on controller so i have no idea if that's a problem are not. btw i main adam so maybe he has issues online?
Forgot to add, special moves with meter burn only comes out as a regular move! i can't combo with it at all online.
I've been having huge issues with quarter circle motions coming out when I don't want them.
Say I'm blocking low and my opponent jumps over me, I'm holding then slide my stick to crouch block the other direction. In some instances I want to throw out an attack as well, every time I press a button after changing crouched block directions the game for some odd reason interprets and I get some random special move instead of just an attack.
---------------- does not equal ----------------
This issue alone has cost me countless matches.
NRS please do something about the leniency of the inputs.
This happens to me all the time in Injustice! I played Street Fighter and this is a common mechanic and that would never happen.I've been having huge issues with quarter circle motions coming out when I don't want them.
Say I'm blocking low and my opponent jumps over me, I'm holding then slide my stick to crouch block the other direction. In some instances I want to throw out an attack as well, every time I press a button after changing crouched block directions the game for some odd reason interprets and I get some random special move instead of just an attack.
---------------- does not equal ----------------
This issue alone has cost me countless matches.
NRS please do something about the leniency of the inputs.
Have you tried alternate controls? That should get rid of all your input leniency.The wonky input and cancelling rules are seriously driving me mental in this game. ...and those shortcuts. OMG those shortcuts. I have never experienced so many accidental special moves before this game.
You nincompoop! How dare you question my experience with the game.Are you guys aware of turning on or of negative edge (release check) and alternate control? These are two options you can turn off or on in controller setup. Try alternating those to the opposite of what they're on now.
I have none of these issues and AFAIK no top player has them.
Specials don't "randomly" not come out. Very rarely do you have something truly random occur in highly funded software such as a AAA game title.
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It was EXACTLY like that in MK9. You're gonna have to switch to alternate controls if you don't like the leniency. Nothing in this thread has convinced me of bugs.There are input issues for sure.. I play Shazam, I dont know how many times I put in the input to down/back (diagonal) and 3 to sweep someone and I teleport.. Isnt the inputs simple enough?
So what you're saying is the command for teleport is really notIt was EXACTLY like that in MK9. You're gonna have to switch to alternate controls if you don't like the leniency. Nothing in this thread has convinced me of bugs.
Agreed. Input leniency is input leniency. I just find it strange that people are just now starting to complain about.So yeah there is a issue.... Just becasue you had to deal with the issue in MK9 does not mean it should remain in injustice..
My question is.. IsntAgreed. Input leniency is input leniency. I just find it strange that people are just now starting to complain about.
It's lenient enough, but I prefer alternate controls anyway. The reason the problem exists at all is because NRS feels the diagonal should satisfy the requirement for down AND back/forward. There were so many times I got Smoke's telepunch in MK9 after doing a dash-in D+4.My question is.. Isntlenient or simple enough?