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Injustice - Zatanna - Combo tutorial 39% (1 METER + VORTEX!)

Doombawkz

Trust me, I'm a doctor
I never know when a new character is out until these videos start popping up.
Guess its time to check it out.
 

jaym7018

Warrior
if you are guaranteed a 50/50 off that special at the end ( or a way to repeat the combo and set up), then yes it would be a vortex.

if this is escapable, then no it is not.
Its not guaranteed the normals are to slow you can backdash or jump out of it. They are just standing resets.
 

zaf

professor
Its not guaranteed the normals are to slow you can backdash or jump out of it. They are just standing resets.
Cool. I dont have the character so wouldnt know.

Then yes if there is no guaranteed way to keep this going, then it would be just a reset.

Even with the properties of that special, where it mixes up your controls......you can still get away before she can touch you?
 

jaym7018

Warrior
Yes . Whats gonna be funny is as people are adjusting to fighting her they are gonna escape by accident holding down to block but it will actually make them jump. Shes gona rely heavily on mix ups after the resets rather than an actual vortex.
 

TAS_DASH

Mortal
if you are guaranteed a 50/50 off that special at the end ( or a way to repeat the combo and set up), then yes it would be a vortex.

if this is escapable, then no it is not.
vortexes require hard knockdowns... technically speaking he is right. It's a 50/50 reset loop. In the FGC, a vortex gives you options to escape other than a coin flip guess. In SF4, you have wake up options against Akuma, Ibuki etc. In NRS games it's a 50/50 guess. There is a difference. I assume for practical reasons, people who play NRS games refer to these 50/50 reset loops as vortexes and I guess they have adapted that name for these loops. A vortex is more what Pig is doing with Sinestro w/ trait on wake up, or the people doing the MMH orb cross up on wake up, or Black Adam cross up DK setups on wake up. Key word is wake up. This is why they set them all up with untechable knockdowns.
 

zaf

professor
vortexes require hard knockdowns... technically speaking he is right. It's a 50/50 reset loop. In the FGC, a vortex gives you options to escape other than a coin flip guess. In SF4, you have wake up options against Akuma, Ibuki etc. In NRS games it's a 50/50 guess. There is a difference. I assume for practical reasons, people who play NRS games refer to these 50/50 reset loops as vortexes and I guess they have adapted that name for these loops. A vortex is more what Pig is doing with Sinestro w/ trait on wake up, or the people doing the MMH orb cross up on wake up, or Black Adam cross up DK setups on wake up. Key word is wake up. This is why they set them all up with untechable knockdowns.
the nrs community has pretty much labeled any repeatable situation that is similar to the hard knockdown vortexes in sf4, as a vortex.
so what killer frost does to you, when she loops those 50/50 mix ups into standing reset... we pretty much call them vortexs.

I dont see why any situation that is loopable and has a stop where the opponent has to guess, shouldn't just be called a vortex.
i guess it is the escapable part.
 

TAS_DASH

Mortal
the nrs community has pretty much labeled any repeatable situation that is similar to the hard knockdown vortexes in sf4, as a vortex.
so what killer frost does to you, when she loops those 50/50 mix ups into standing reset... we pretty much call them vortexs.

I dont see why any situation that is loopable and has a stop where the opponent has to guess, shouldn't just be called a vortex.
i guess it is the escapable part.
yep, vortexes in the fgc can be escaped by other means than guess blocking. For example, in SF4 if Akuma is going for his vortex and you are using Akuma... you can wake up teleport all options. To make a long story short... you are correct, sir.
 

EMPRESS_SunFire

Regina George of discord
Also what? A hard knockdown actually is not a vortex, because they can wake up... The REAL vortex is that after a standing reset in this case the trance... You MUST have a string that lead your oponent close to you with a lot of frame advantage on hit (we are talking about +26 on hit or something) with a fast low & a fast oberhead
 

jaym7018

Warrior
yep, vortexes in the fgc can be escaped by other means than guess blocking. For example, in SF4 if Akuma is going for his vortex and you are using Akuma... you can wake up teleport all options. To make a long story short... you are correct, sir.
Yeah when i talk about a vortex in this game i mean something different than a SF4 vortex like Akuma or Cammy.
 

TAS_DASH

Mortal
Yeah when i talk about a vortex in this game i mean something different than a SF4 vortex like Akuma or Cammy.
Oh yeah, I've been in these threads long enough to know what you guys refer to as a vortex, but it can be confusing for those who come from other games due to the common misused words in the fgc. The what that is most misused is hitbox. When most people on TYM are using the word hitbox they usually mean hurtbox. I can usually figure out which one they mean, but it can be confusing at times. These are old school words that reference 2d sprite fighters where the literally made a box on the part of the body that could hit you during moves (hitbox) vs the box over your body that if touched by a hitbox registered as a hit (hurtbox). The boxes usually extended outside the characters. Now they use bubbles on the 3d models, but who wants to say hitbubble and hurtbubble. I'm not trying to get super technical about this or put anyone down, just stating some technicalities that may help someone.
 

iitRueii

Mortal
Ah really? I need to have a experiment this is still all day one stuff. So they can escape for free? Sounds a bit weird (whats point of her trance?)
 

iitRueii

Mortal
It revereses there controls! I didn't even notice! Hmm thats quite odd so they can back dash by dashing forward

and her low is really unsafe wow
 

Jeffreys

Grundy think you handsome!
It seems she is meter heavy, she must rely on zoning to build meter, and then use her teleport and clones and fireballs for setups and mixups because she is unsafe with no meter upclose. The Quan chi shit shouldn't be full screen though in my opinion.
 

G4S KT

Gaming4Satan Founder
How easily can she convert if a string catches the opponent airborne right after they leave the ground?