Raven
Trait: Demon Mode/Stance
Description: If successfully activated, Raven chances from her more human form to her demon form for 10 seconds. She loses access to some of her special moves but these are replaced with new ones. This form is usually used to zone opponents as she gains attacks that can instantly hit an opponent at full screen (they still have a start-up time, but there is no flight time like a projectile). In addition, she gains the ability to teleport to her opponent which in the context of the moves she gains (and loses) makes no sense what so ever. Once the trait expires, it will be on cooldown for 5 seconds. Raven has a long start-up animation for the trait (49 frames) but transitions back from Demon Stance to normal immediately and without interrupting any move she is doing at the time. Demon Mode can be activated while in the air as well as on the ground. You can also cancel combo strings into Demon Stance. If activated in the air, you can do an air normal once the activation is complete.
Event Horizon (replaces Singularity): down, back+2.
Description: This move has a full screen horizontal hitbox. If it hits the opponent they are dragged towards raven and then pushed away and knocked down. If MB they remain close to Raven hovering in their air, where Raven is then able to follow up with more moves. If MB and then no further action is taken, the opponent will fall to the ground but remain standing. This is Raven's only standing reset, and if timed well you can land an ambiguous cross-up just after they hit the floor forcing the opponent to guess 50/50 or get hit with another combo. Event Horizon can only be MB once per combo. Unlike Singularity, this move is mostly safe on block at -5.
Negative Mass (replaces Shadow Raven): down, forward + 1. Optional follow up inputs of back, forward or up to change the location of the move.
Description: This move can place a "pillar" of damage at one of 4 points on the screen depending on the direction pressed after the main input. This pillar reaches from the bottom to the top of the screen. The pillar locations are always a fixed distance away from Raven and there is a VERY small gap between each one that an opponent can stand in and remain safe from them all. On hit, the pillars can be MB to launch the opponent up in to the air for a follow-up combo. Unlike Aquaman's From the Deep, there is no limit to the amount of times you can MB the pillars in a combo (gravity and meter permitting). Pillars - both the initial hit and the MB hit - are always unclashable. One of the most common of Raven's unclashable combos is simply B3, pillar MB, pillar MB, etc. The pillars are 0 on block so leave Raven complete safe, and can be combined with Soul Crush's short start-up time to create a dash trap: opponents will want to dash after a blocked pillar to get closer - if you read this and do Soul Crush rather than another pillar then you will win and do more damage. The opponent is knocked to the ground and you can start the pressure again. Most people are forced into blocking pillars over and over again which builds lots of meter for Raven.
Dark Transmission: down, back + 3 (remains on same side) or down, forward +3 (swaps sides). Can be performed in the air.
Raven's teleport. Two choices of input allow you to decide where you reappear - either directly in front of the opponent or directly behind. You have a large amount of recover frames so you can not use this a raw teleport to start pressure - do it at the end of a combo (you can cancel strings into the teleport) or as a reaction to the opponent doing something. The teleport can be done in the air, and when you reappear you can do an aerial attack (1/2/3). You can also cancel into teleport from one of these attacks, meaning you can kick/tele/kick/tele/etc. Looks awesome but isn't a proper combo. You can teleport after activating trait in the air, but the teleport input MUST be completed before the Demon Stance activation finishes otherwise the move won't come out.
Empty Void: down, back 1 (also available in normal stance)
Including this for completeness sake. This is Raven's projectile absorb. During demon stance the move works exactly the same, but she gains a lot more meter for successfully absorbing a projectile.