Injustice 2 - January Patch Notes (Update)

Discussion in 'Injustice 2' started by STORMS, Dec 21, 2017.

By STORMS on Dec 21, 2017 at 11:37 PM

    STORMS Owner / Director

    See below; taken from the official forums:


    General Gameplay fixes
    • General stability and Online stability improvements
    • Move list corrections and improvements to AI logic
    • Legendary Multiverse Portals are now available for Aquaman, Black Canary, Harley Quinn
    • Fixed an issue with some Multiverse Meta Challenges not correctly completing

    Stage Specific Fixes
    • None
    Character Specific Fixes

    • Atom - Fixed a bug that allowed Atom to block by holding back while Character Power was active
    • Atom - Can now use Side Kick's in Multiverse events while Character Power is active
    • Atom - The environmental interaction created by the "Making Matter" ability is destroyed when his Character Power meter is fully drained
    • Atom - Fixed a lingering sound effect when the blue version of Catalyst Chaos is interrupted
    • Atom - Fixed a rare issue when interrupting Atom while his character power is active, which resulted in his tiny visual effect lingering
    • Atom - When affected by Dr. Fate's Final Punishment, the ankhs will no longer visually appear when performing Atom's throw animation
    • Atom - Update to Atom's throw animation
    • Atom - Fixed issue with Atom's victim regions not immediately resetting after his character power throw is escaped
    • Atom - Fixed many issues with lingering visual effects on "Atom Field" Gear Ability
    • Atom - Fixed some issues with Fermion Fury MeterBurn causing some animation issues on hit

    • Black Manta - Fixed a rare issue with Black Manta's Multiverse Side Kick attack causing a crash

    • Darksied - Clashing while Parademon is active will now cause it to disappear with a visual effect

    • Dr Fate - Fixed issue with visual effects persisting during the win screen

    • Hellboy - Adjusted the animation, hit region, visual effects location, and repel region on Devil's Revolver which could cause some inconsistent interactions
    • Hellboy - Increased base damage on Hell's Fury Gear Ability to 6 (up from 5)
    • Hellboy - Fixed punish indicator not working properly on some of his special moves
    • Hellboy - it is no longer possible to keep the armor active after dash cancelling out of the Gear Ability Azzael's Guard’s Meter Burn with specific timing
    • Hellboy - After missing with Heavy Hoof (Jump + Medium), Hellboy will no longer have slightly modified repel regions for a few frames

    • Joker - Legendary Augment "Surprise Chompers" no longer auto-corrects, now does 2 base damage (down from 5), and can be clashed
    • Joker - Fixed issue with Legendary Augment "Surprise Chompers" that prevented close and far versions from being performed
    • Joker - Clashing with Chattering Teeth or Surprise Chompers on screen will now cause them to disappear with a visual effect

    • Poison Ivy - Added Sound Effects to Gear Augment "The Thorned Rose"

    • Raiden - AI controlled Raiden can now perform all end of round animations

    • Red Hood - Clashing with Ground Mine on screen will now cause it to disappear with a visual effect
    • Red Hood - The throwing stars from the "Puncture" Gear Augment will no longer appear during Supermove and Clash cinematics

    • Scarecrow - Fear-Ferno no longer builds excessive character power meter when it makes contact with Atom's Catalyst Chaos
    • Scarecrow - Fixed visual issue that could happen when Scythe Grab was clashed from long range

    • Starfire - Star Dust will now prioritize the very far version over the far version
    • Starfire - Star Dust MeterBurn cooldown will now properly reset when it connects with armor or is destroyed

    • Swamp Thing - Abagail's Garden Character Power visual effects now show up when doing damage to Atom while his Character Power is active
    • Swamp Thing - Fixed a bug that could cause some wood attacks impact effects to use the opponent's shader to tint the color
    • Wonder Woman - If Shield Toss is clashed, her shield now will disappear with a visual effect
First off, Welcome to TestYourMight! My main objective nowadays is to keep you as updated as I possibly can in regards to NetherRealm Studios news, especially dealing with Mortal Kombat and Injustice.

Thank you for your support!
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Discussion in 'Injustice 2' started by STORMS, Dec 21, 2017.

    1. Vengeance135
      Leave joker alone please NRS
    2. Jhonnykiller45
      They just changed some gear things chill bro.
      Raiderhorn likes this.
    3. Bleu231

    4. DDutchguy
      That's seriously amazing, I wonder what triggers the animation.

      And thanks for the tag!
    5. Roy Arkon
      Roy Arkon
      Good patch overall. I don't understand the Starfire changes though, not saying the're bad but I don't understand what those changes really mean.

      Holly shit that is awesome! MK runs wild baby!
    6. NothingPersonal
      Whaaa!? Was that winpose supposed to be in the game from the beginning!? That's so dope! Not gonna save the character though. C'mon NRS buff him up.
      JBeezYBabY likes this.
    7. Vengeance135

      I know I'm kidding lmao I never play gear mode
    8. TopTierHarley
      Damn Joker gets nerfed even in the mulitverse
    9. Wigy
      Annnnnd catwoman and sg still not nerfed.
      Cobainevermind87 likes this.
    10. Eldriken
      This clearly isn't a balance patch. =P
    11. Wigy
      Yeah i’m just salty its been like 6 patches and b3 is still low profiling life itself.
      just_2swift and Eldriken like this.
    12. SoundsLikePAUSE
      Looks like they've added at least one in-between rounds voice clip for every character. Already heard new ones for Arrow, Beetle, & Batman.
    13. JBeezYBabY
      Thank you so much for this! Looks like they fixed buggy ass Atom.
    14. skahwt
      I’m happy that Harley Quinn finally has a legendary multiverse but annoyed I’m required to win with Go Night Night 100 times. Does anyone use that stupid string?
    15. JBeezYBabY
      HELL NO! Probably will not reach this. I love how Harley does finally get her LG but this whole multiverse for each character is a big fail. Plain. Cut. And dry.
      Jelan likes this.
    16. SaucyD0ge
      Nrs needs to reconsider what they want those “finish match with X” requirements to be in order to “fit” how the characters actually play.There are at least 20 never used moves that you have to finish matches with in the legendary multiverse.
      KrstffrMunk, skahwt and JBeezYBabY like this.
    17. Jeremy KO
      Jeremy KO
      Wow fantastic Raiden buffs! Just what he needed to compete.
      Johnny Based Cage likes this.
    18. Gooberking
      If anything, they are probably trying to get you to do things you wouldn't normally do. It's a grind challenge, and you just give it what it wants.

      I didn't want to do most of the crap on mine, but I did, and now I got the goods. On the other hand, I'm not big on the ones that require 100 supers. That's a lot of time just watching the game and not actually playing.
      Raiderhorn, Eldriken, Espio and 2 others like this.
    19. Barrogh
      The better question is why do they constantly create things nobody would normally use.
      Eldriken likes this.
    20. trufenix
      is it lonely up there on your pedestal?
    21. Eldriken
      I must be up on a pedestal as well because I wonder the very same thing.

      They often have so many strings in the game that are never used because they are useless and I wonder why they're even there at all.
      Barrogh likes this.
    22. Barrogh
      I mean, things got somewhat better in this regard in I2, but salt residue from NRS games in general is still strong.

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