Wam-Zlay
Reptile / Noob
Current Version off the Combo Compendium can be found here
https://github.com/WamZlay/Injustice2ComboList/blob/master/Injustice 2/main.pdf
Hey my friends. Recently i started working with LaTex and came to the following idea. It would be nice to collect combos from each character in a bundled pdf.
This allows easy and fast access to Combos when searching them for a character.
So i started an Open Source GitHub LaTex Project.
https://github.com/WamZlay/Injustice2ComboList
If you want to Contribute there are some rules (For Collaboration Access let me know your github Account) :
ALL COMBOS HAVE TO BE DONE IN COMPETITIVE MODE (To ensure Approximately dmg)
There has to be a notation for the specific character you wrote the combos down for.
Specials have to be with @SpecialButtons@. This allows syntax highlighting of Specials
For Example : Reptilian Dash = @bf2@
Damage has to be Specified approximately (for example ~180 DMG)
If you want me to add Combos please follow my syntax :
1,2,3,4 = Square,Triangle,X,Circle
b,f,d,u = back,forward,down,up
fd,bd = forwarddash, backdash
J1,J2,J3,J4 = jump attacks
xx = Specialcancel
BC = Bounce Cancel
WB = Wall Bounce = Interactible
T = Trait
XRay = XRay
A Final Combo Should Look like this :
B1 xx WB B3 J3 B2 xx @df1b 2@ 221+3 = 440
Where df1b= Leap(Close) and 2 determines the button which has to be pressed while in the air (Grodd Leap)
Also i need to know which character and which section of the character the combo has to go.
For Example : Sub Zero 2 Metered - Trait
I hope you guys like the idea and would be glad to get help by the test your might community
Cheers
https://github.com/WamZlay/Injustice2ComboList/blob/master/Injustice 2/main.pdf
Hey my friends. Recently i started working with LaTex and came to the following idea. It would be nice to collect combos from each character in a bundled pdf.
This allows easy and fast access to Combos when searching them for a character.
So i started an Open Source GitHub LaTex Project.
https://github.com/WamZlay/Injustice2ComboList
If you want to Contribute there are some rules (For Collaboration Access let me know your github Account) :
ALL COMBOS HAVE TO BE DONE IN COMPETITIVE MODE (To ensure Approximately dmg)
There has to be a notation for the specific character you wrote the combos down for.
Specials have to be with @SpecialButtons@. This allows syntax highlighting of Specials
For Example : Reptilian Dash = @bf2@
Damage has to be Specified approximately (for example ~180 DMG)
If you want me to add Combos please follow my syntax :
1,2,3,4 = Square,Triangle,X,Circle
b,f,d,u = back,forward,down,up
fd,bd = forwarddash, backdash
J1,J2,J3,J4 = jump attacks
xx = Specialcancel
BC = Bounce Cancel
WB = Wall Bounce = Interactible
T = Trait
XRay = XRay
A Final Combo Should Look like this :
B1 xx WB B3 J3 B2 xx @df1b 2@ 221+3 = 440
Where df1b= Leap(Close) and 2 determines the button which has to be pressed while in the air (Grodd Leap)
Also i need to know which character and which section of the character the combo has to go.
For Example : Sub Zero 2 Metered - Trait
I hope you guys like the idea and would be glad to get help by the test your might community
Cheers
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