So I only played a little of MK9 as Reptile, but I don't like how he is in this game, so my 2nd choice was Sub Zero.
The ice clone is super interesting to me, so I went with Grandmaster of course.
I feel like neutral game with SZ is so much work. I don't actually have the game, so maybe it takes time, but it's like
-I have to trade damage on fireballs to get a ice ball, so by default I'm taking a risk there.
-Against teleport characters, if I try to set up neutral with a clone, it seems like they can just teleport on reaction and just hit me and break the clone.
-Against Dvorah, she can actually just poke me through the clone without freezing, so I imagine other chars with long ranges could too.
-What kind of punish should I do if I do freeze them full screen? I just slide and uppercut.
-Why does clone on wakeup sometimes do nothing? I'm pretty sure the cooldown time ended. I also noticed it didn't really work right out of a dash.
-I'm not sure at what screen position I should be trying to play at. It feels risky trying to play mid range because they can armor through a clone on reaction and the fireball is too risky to catch someone off guard. Full screen I have to do a lot to get any chip and avoid being chipped myself.
I feel like I have to play around everyone else and that my only time to shine is in the corner, in which case I still have to take risks stringing back 3,3 ice ball or overhead, since the clone will usually break by the time either of these things are blocked (if i'm remembering correctly). Or I have still have to read an armor attack, in which I lose the corner, the one place to shine. I tried implementing the thing on this forum about timing a move with the clone so that it eats up the armor, but I still got hit.
Out of three places, full screen, mid screen, and up close, I can't play full screen because he has to do a lot to get any chip. And I have to be on point to get an ice ball. Either I have to trade damage on a fireball (which would suck in a last hit situation), or be able to read that they will throw multiple fireballs and use a clone to block one to get the iceball off. Or use meter to slide through one. Up close, I need a little time to even get a clone out before I get beat and pressured by other character's normals/strings. Mid screen is feasible since I have the advantage when I make a clone, but if they can teleport or just armor through on reaction to the clone, I lose out. If I do get a freeze, I'm only getting 15-18% (this will prob change with practicing combos though).
It just sucks to try to work around a lot of stuff to get a freeze and not that much damage, to where other chars just get to high low teleport and get mad damage. It also seems like he has to use his meter super wisely. I want to main Subs but he seems too honest and not cheap enough, lol.
The ice clone is super interesting to me, so I went with Grandmaster of course.
I feel like neutral game with SZ is so much work. I don't actually have the game, so maybe it takes time, but it's like
-I have to trade damage on fireballs to get a ice ball, so by default I'm taking a risk there.
-Against teleport characters, if I try to set up neutral with a clone, it seems like they can just teleport on reaction and just hit me and break the clone.
-Against Dvorah, she can actually just poke me through the clone without freezing, so I imagine other chars with long ranges could too.
-What kind of punish should I do if I do freeze them full screen? I just slide and uppercut.
-Why does clone on wakeup sometimes do nothing? I'm pretty sure the cooldown time ended. I also noticed it didn't really work right out of a dash.
-I'm not sure at what screen position I should be trying to play at. It feels risky trying to play mid range because they can armor through a clone on reaction and the fireball is too risky to catch someone off guard. Full screen I have to do a lot to get any chip and avoid being chipped myself.
I feel like I have to play around everyone else and that my only time to shine is in the corner, in which case I still have to take risks stringing back 3,3 ice ball or overhead, since the clone will usually break by the time either of these things are blocked (if i'm remembering correctly). Or I have still have to read an armor attack, in which I lose the corner, the one place to shine. I tried implementing the thing on this forum about timing a move with the clone so that it eats up the armor, but I still got hit.
Out of three places, full screen, mid screen, and up close, I can't play full screen because he has to do a lot to get any chip. And I have to be on point to get an ice ball. Either I have to trade damage on a fireball (which would suck in a last hit situation), or be able to read that they will throw multiple fireballs and use a clone to block one to get the iceball off. Or use meter to slide through one. Up close, I need a little time to even get a clone out before I get beat and pressured by other character's normals/strings. Mid screen is feasible since I have the advantage when I make a clone, but if they can teleport or just armor through on reaction to the clone, I lose out. If I do get a freeze, I'm only getting 15-18% (this will prob change with practicing combos though).
It just sucks to try to work around a lot of stuff to get a freeze and not that much damage, to where other chars just get to high low teleport and get mad damage. It also seems like he has to use his meter super wisely. I want to main Subs but he seems too honest and not cheap enough, lol.