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Question I'm having problems starting up a Sub-Zero combo.

Can 2,1,2 definitely be interrupted? I've tried it myself, and haven't been able to interrupt it at all, or even jump out of it. Some characters can interrupt it with ridiculously fast moves (such as Kung's Spin), but can it actually be interrupted with generic stuff?

Obviously you can armour through it, but I don't see that being a good use of meter, unless you have an armour'd launcher. May as well just block and go from there (depending on the situation, obviously).

Right now my opinion on it is that it's down to matchups and mixups. Obviously if you're gonna do it constantly, the opp can read that and potentially do something about it, but you can always just do 2,1 into another 2,1 or block or whatever you want.

I really want 2,1,2 to be viable, because it sets up some beautiful things in the corner. It's been working out for me really well so far, but I've only really been playing online, so I know it could just be to do with lack of knowledge or lag that it's not being countered.