Lt. Boxy Angelman
I WILL EAT THIS GAME
You make a painfully valid point, now that I think about it.It was inevitable, but Kabal's zoning game is what wins him more of the important matchups than anything. NDCs are icing on the cake to the entire scheme of things.
If you weaken his NDCs, he won't be nearly as bad as if you weakened his iaGBs. The move is unlike any other air projectile because it comes out as fast as it does and has a huge hitbox. It also pushes him backwards quite a deal.
Months of fights and @REO's pieces of guidance along the way helped NDC's go from the 500-pound elephant in the room, to another outright silly mechanic in the game that seemed impossible to deal with, to being learned, re-learned, analyzed, picked apart, and escaped. Now everyone who competes knows, "Learn how to get out of Kabal's traps," learn your hitboxes, measure the speed of your pokes and prods towards the holes in his pressure, etc...it's as good as a right of passage to learn to combat.
Meanwhile, on point iAGB's are still one of, if not THE most frustrating thing in this game to get around. Unchanged.