What's new

"I Will Shatter You" Sub-Zero Combo Thread

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
Its midnight on Sub Zero's release!

PP= Polar Puncture
IB = Ice Ball


So far I got (easy stuff):
B2xB23xPP can be replaced by F221+3 for positioning and similar damage

Starters

B23
B11
12
11
F22
111


MidScreen Meterless
123xSlide
B3xxJ3xB2xB23xPP
F3xxJ2xB2xB23xPP
J3xB23xPP
SlidexKlonexB3xJ3xB2xB23xPP
D2xB2xB23xPP

Korner Meterless

223x223xD1xPP
223x33xPP
123xPP
F3xJ3xDB2
F3xJ2x223xD1xPP
F3xJ2xB2x33xPP
223 D1 D1 D1 123 DBF1

Midscreen 1 Meter

PP(ex)xB3xJ3xB2xB23xPP
D2xB2xB23xPP(ex)xB3xJ3xB23xPP (insane damage for AA)
StarterxIB(ex)xB3xJ3xB2xB23xPP
123 BF3 BF3 F3 J2 123 DBF1 (Requires Ice Klone)
BF3 BF3 F3 J3 123 DBF1 (Requires Ice Klone)
J2 B11 BF3 BF3 F3 J3 123 DBF1 (Requires Ice Klone)


Korner 1 Meter

PP(ex)xF3xJ2x223xD1xPP
PP(ex)F3xJ2x33xPP (easier)

223 D1 D1 D1 123 DBF1 MB F3 123 DBF1



J2 DB2 MB J3 123 DBF1 (Requires Ice Klone)

*Starters all Kombo into Super
More Klone Kombos to Kome

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:

Midscreen:
111 DB1
123 BF3
F22 DF2 MB DASH B3 J3 B2 B23 DBF1
DBF1 MB B3 J3 B2 B23 DBF1
DBF1 ROLL DASH B3 J3 B2 B23 DBF1 (Requires Ice Klone)
BF3 BF3 B3 J3 B23 DBF1 (Requires Ice Klone)

111 BGB B3 J3 B2 B23 DBF1
111 BGB B3 J3 B2 B23 DBF1 MB J2 22
111 DF2 MB J2 B23 BGB B3 J3 B2 B23 DBF1
DBF1 MB J2 B23 BGB B3 J3 B2 B23 DBF1

Corner:
123 DBF1
123 DBF1 MB F3 J3 123 DBF1
F22 DF2 MB F3 J3 123 DBF1

223 D1 D1 D1 123 DBF1
223 D1 D1 D1 123 DBF1 MB J2 22
223 D1 D1 D1 123 DBF1 MB F3 123 DBF1

123 BF3 BF3 F3 J2 123 DBF1 (Requires Ice Klone)
BF3 BF3 F3 J3 123 DBF1 (Requires Ice Klone)

J2 DB2 MB J3 123 DBF1 (Requires Ice Klone)
J2 B11 BF3 BF3 F3 J3 123 DBF1 (Requires Ice Klone)

DBF1 ROLL DASH F3 J3 123 DBF1 (Requires Ice Klone)

4 D1 D1 D1 123 DBF1 (Requires Ice Klone)
4 D1 D1 D1 123 DBF1 MB J2 22 (Requires Ice Klone)
4 D1 D1 D1 123 DBF1 MB F3 123 DBF1 (Requires Ice Klone)

4 MB 4 BF3 BF3 F3 J2 123 DBF1 (Requires Ice Klone)

 
Last edited by a moderator:

Metzos

You will BOW to me!
All combos posted below were done on Superman. Competitive mode was on.

J2, f22xxexIB, b3, j3, slight walk, 33xxPP. Deals 41% dmg.

J3 (cross-up), 33xxexPP, b3, j3, f22xxPP. Deals 45,5% dmg.

F22xxexIB, b3, slight walk, 33xxPP. Deals 39% dmg.

J2, 111xxexIB, b3, slight walk, 33xxPP> Deals 41% dmg.

J2, b23xxexIB, b3, j3, slight walk, 33xxPP. Deals 42% dmg.

Thats all i ve labbed so far for the first 15 minutes with him.


His dmg seems really good and these i suppose are just regular bnbs.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Off a B3, J2 J3 B23 xx DBF1 is the highest I've reached

111 xx MB Ball B3 J2 J3 B23 xx DBF1 does 403 on Superman.

B233 ender is a HKD, great for clone setups and does 392 on Superman so you lose 11 damage. That's like 1% so eh
 

Marinjuana

Up rock incoming, ETA 5 minutes
Swag and not attempting to be optimal corner combo:

D2~Clone, Slide, Side Switch, F3, 33~DBF1
 

Montel

Noob
You can stagger his b2 mid combo
B23 xx df2MB, dash, b3, ji3, b2, b233 = 409
B23 xx df2MB, dash, b3, ji3, b2, b23 xx PP nets 422 dmg on supes
 

Shady1692

I'm The Goddamn Batman!
In the corner after overhead do b2 11 111 command grab or 112 for hard knockdown... you can do this after iceball or just a raw forward 3
 

Tanno

The Fantasy is the Reality of the Mind
Competition mode ON
In the corner, meterless IK start up:

IK, 123xxSlide, dash forward, F3, 123xxPP. 358HP/36%.

I'm working right now for a shatter combo I just found.
 
Highest damaging corner combo I've found so far, not using clone:

Starter xx exIB, B3, J3, 11, B23xxDBF1

Jump back when you do the J3. With a J2, 111 starter im doing 421.76 on Supes with comp mode on.

ADDITIONAL COMBO for klone setup:

Starter xx exIB, B3, J3, B11D3.

B11D3 gives you the most hit advantage to get the ice klone out + a hard knockdown
 
Last edited:

Corner setup using B11D3 to get out the ice klone, leading into a 50/50. The overhead option leads into the same klone setup, whereas the low option leads to an ice klone freeze and damaging combo.

You CAN simply do a B11xxEXDF2 to loop the combo again with a low starter, however it isn't really a 50/50 as SZ doesn't have a starting overhead that you can combo from. With this setup, they pretty much have to guess.
 
Reposting to add to this thread as well.

I've found a corner set up that gets around 750 damage (depending on character and ender variation) for 1 bar. (Or 1.5 bars using mb F3 adding meter built)

Set a clone to restrict movement. It'll recharge by the time you'll need it for the set up.

F3 (or mb f3), b2, 11, 123~mb pp, F3

Clone, dash, PP (or tick PP), they'll be pulled into the clone, tech roll, dash, f3, b2, 11, ender
 

babalook

Apprentice
Reposting to add to this thread as well.

I've found a corner set up that gets around 750 damage (depending on character and ender variation) for 1 bar. (Or 1.5 bars using mb F3 adding meter built)

Set a clone to restrict movement. It'll recharge by the time you'll need it for the set up.

F3 (or mb f3), b2, 11, 123~mb pp, F3

Clone, dash, PP (or tick PP), they'll be pulled into the clone, tech roll, dash, f3, b2, 11, ender
I was playing around with this too, but the problem is they can always duck PP and we don't really have a way to discourage ducking.