OPS_soldier
Noob
So yesterday on stream I was practicing armor break combos and I came to the realization: Armor break combos actually made the game slightly worse. Now hear me out.
Back before armor breaks, a little trick I used to do playing Kitana was breakaway RIGHT after my opponent broke away at a certain time to full combo punish me. My idea behind keeping both defensive meter was, "hey! Worse comes to worse, I can TRADE my defensive meter for his defensive meter and we will both play footsies with true oki!" And my opponent would have to guess if he or she wanted to do that or not.
Now, against certain characters, like Kabal, and Shao Khan, I'm not even given the option to do this. There were characters like Subzero and Kollector where I could not do it before either, but now the list has been added to. Im basically forced to do armor break combos and lower my damage instead of trading defensive meter. This also, in the process, causes people to never break, and breakway to forever be in the game until they break when they see a combo they can punish. And then you cant punish them back LOL. It wasn't until yesterday I realized armor breaks actually made system even HARDER to deal with breakaways, and made getting rid of them even more difficult.
Now I'm not saying I don't like the game; I'm just pointing out that things have gotten a little more difficult or at the least complex due to armor breaks, where some characters have more guaranteed punishes and others do not due to the breakaway system.
Thoughts?
Back before armor breaks, a little trick I used to do playing Kitana was breakaway RIGHT after my opponent broke away at a certain time to full combo punish me. My idea behind keeping both defensive meter was, "hey! Worse comes to worse, I can TRADE my defensive meter for his defensive meter and we will both play footsies with true oki!" And my opponent would have to guess if he or she wanted to do that or not.
Now, against certain characters, like Kabal, and Shao Khan, I'm not even given the option to do this. There were characters like Subzero and Kollector where I could not do it before either, but now the list has been added to. Im basically forced to do armor break combos and lower my damage instead of trading defensive meter. This also, in the process, causes people to never break, and breakway to forever be in the game until they break when they see a combo they can punish. And then you cant punish them back LOL. It wasn't until yesterday I realized armor breaks actually made system even HARDER to deal with breakaways, and made getting rid of them even more difficult.
Now I'm not saying I don't like the game; I'm just pointing out that things have gotten a little more difficult or at the least complex due to armor breaks, where some characters have more guaranteed punishes and others do not due to the breakaway system.
Thoughts?
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