Smoke_Of_Finland
Believe in the hop kick
The forward dashes in this game look ridiculous. One of my favourite things about characters in fighting games is if they have a long range backdash and fast high damaging whiff punishers. Kano's backdash into b1,1,2 for punishing whiffed jump-in punches was so awesome in MK9 and Smoke's b2 was godlike. This game will most likely have strong anti air specials considering that most of the cast seems to have aerial mix-ups. The lack of air mix-ups in MK9 was in my opinion one of the biggest things that put top tier characters above the mid and low tiers.I don't think so for the fact that his guns are a lot faster; he can probably stuff his projectile/missiles on reaction. I think low guns will also beat out Cyborg's air projectile.
Smoke_Of_Finland He can be the best zoner and still have great CQC; depends how NRS has designed him.
I'm honestly a bit worried about his dashes and throws more; his dash covers so little distance compared to most of the cast and his throw has Sektor Syndrome.
Anyways, what do you mean by "Sektor syndrome" I haven't seen Deathstroke's throws, but if they leave the opponent at Deathstroke's feet they are supposed to be used as offensive tools. If throws can't be tech rolled it will give Deathstroke an offensive option with his cross-up sword slash. I imagine for meterless pressure escape tools he will have some fast strings that send the opponent away for more zoning like Sektor's 1,1,b1 and 2,1,4