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HSmoke Corner troubles

Hey guys I was watching one of the latest match vids and they had a Hsmoke combo that I've since been trying out unsuccesfully. Its the standard: Spear, HK, LP, aaHP, Spear, run them to near corner, HK, LP, Deep Jk, Short JK, RH, HK.

I've never actually pulled it off myself although I've done the single JK verison a ton of times. My question is whether or not there is a trick to pulling off the second JK. Is there something I have to do with the initial JK or is a it a matter of run canceling before I land or what? Thanks for the help.
 

Konqrr

MK11 Kabal = MK9 Kitana
Get the first JK to connect as high as possible. Ironically, I delay it a split second to get it to work.
 

Shock

Administrator
Premium Supporter
If you don't wait slightly before jumping the collision and push doesn't hit at the proper angle. You want the JK to stop moving up as soon as it can hit, not, JK and then move up and connect a glancing hit, this way it moves the other character up and you start moving down, putting more space between you.