Didn't recognize you for a sec with the new avy lol. Yeah the switch version is also a bit glitchy at times, it's slower than the other versions online it's almost like built in lag... on top of normal wifi connections. The sound occasionally goes out on the game from time to time or in and out. But if you're playing locally offline or same room it's smooth as the other versions. I do like the no messaging options though on MK 11 for Switch, in a way because I don't have to hear bitching and hatemail constantly during the week of playing KL like I have to deal with on Xbox.5/10 .... MK11 was clearly rushed up in order to be released on their schedule goal time objective, and so, this explain why these amount of patches the game received already, and even this way, there are still some bugs and glitches still to be fixed yet, even more on PC version ..... it's very disapointing see this happening on every MK game released since MK9, cause it's the same cycle over and over again repeting itself: the game come out , and in the first 6-9 months of its life span , life cycle, the game has already necessity of half dozen hot fix patches to correct bugs, and a couple of others patches for characters balancing, so, it's a shame .... if NRS and WB were indie developers, could be understandable, but you are talking about a huge respectable developer, and a even more powerful owner publisher and producer behind the things, and big money to build and do all the stuff work out, so, knowing this and seeing the final result so far, you got a feeling of a big let down
All the gitches with KL, the stupid advancing mid 9f launchers on characters who also have godly zoning while the rest of them left in the dirt.Just curious how you'd rate NRS's job testing this game in general. On a scale from 1-10. 1 Being the worst, 10 being the best.
Just curious.
Well-said. Mortal Kombat 11's initial balance was light years ahead of any previous NRS game and even other fighting games. So more people ought to acknowledge the vastly improved balance before voting 4.They get a lot of credit for the balance on release, there wasn't anything really broken or gamebreaking and it was pretty well balanced for a game in it's first patch. I'm not sure they realized that Geras could combo from his Big Fist KB but other then that I can't remember anything else that was crazy, just some characters being a bit too good/bad.
U cant know what they found bug wise etc before we even got there hands on it at 1st reveal.Just curious how you'd rate NRS's job testing this game in general. On a scale from 1-10. 1 Being the worst, 10 being the best.
Just curious.
Well some things are just common sense man lol I mean shit the kombat league glitch a 10 year old can think of having that option to have confirm timer. I'm sorry but stuff like that is inexcusable. The gameplay is debatable, and while nobody is perfect it's no secret the game has issues and feels rushed. Now that may be WBs fault sure but as a loyal consumer giving them my money I think its only fair I get a playable solid product. I dont think its unfair at all. I'm not bashing them for the sake if such, merely asking a fair question from the mkc a d how people feel. As to the results that's out of my control but just something to be considered. All I'm saying. Otherwise with all their respect what's the point of having or hiring testers if they miss something so simplistic?U cant know what they found bug wise etc before we even got there hands on it at 1st reveal.
Not trying to come across as "stupid question bruh" but imo its not a fair question as not nrs employees on this site dont have all the info to answer a question like that properly