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Question How would you MOD your character on the MK9 PC version?

Rampage254

Ayy Lmao
Stryker

-Standing 4 links can link into baton sweep or roll toss
-Second hit of b1,2,2 becomes an overhead
-Slight speed buff
-More advantage off gun cancels
-Make his standing 3 have more advantage on hit
 

Deyrax

Skarlet who ?
Didn't see anything for Nightwolf

F3 a low - needs

B2 and overhead - ?

Faster start-up on or increase cancel advantage of D1 to remove the gap between D1xx Hatchet- not sure if needs

Hatchet 0 on block - probably needs

Ex Hatchet +4 on block - + 4 is too generous. + 1 would be ok

Sweep is safer on block/whiff - definitely needs it !!!

More range on B1 string - not sure if needed

F312? special cancel-able - like it is not ? Or you mean after the whole string ? I'd rather have the gap removed between first and second hit

Arrow's either come out faster or hit mid - that or damage increase
 

Error

DF2+R2
Didn't see anything for Nightwolf

F3 a low - needs

B2 and overhead - ?

Faster start-up on or increase cancel advantage of D1 to remove the gap between D1xx Hatchet- not sure if needs

Hatchet 0 on block - probably needs

Ex Hatchet +4 on block - + 4 is too generous. + 1 would be ok

Sweep is safer on block/whiff - definitely needs it !!!

More range on B1 string - not sure if needed

F312? special cancel-able - like it is not ? Or you mean after the whole string ? I'd rather have the gap removed between first and second hit

Arrow's either come out faster or hit mid - that or damage increase
I haven't touched MK9 in a while so I'm not too familiar with what has gaps or not anymore, but I'm not sure why you're worried about being too generous to a low tier character.
 

Deyrax

Skarlet who ?
Stryker

-Standing 4 links can link into baton sweep or roll toss
-Second hit of b1,2,2 becomes an overhead
-Slight speed buff
-More advantage off gun cancels
-Make his standing 3 have more advantage on hit
Those don't cover his main problems. What he needs is b3 to be faster. Also something is wrong with 2,3,2 string. I also smell lots of holes in most of his strings. Baton sweep should be safer.
 

Rampage254

Ayy Lmao
Those don't cover his main problems. What he needs is b3 to be faster. Also something is wrong with 2,3,2 string. I also smell lots of holes in most of his strings. Baton sweep should be safer.
The speed buff i mentioned was for his B3 and stuff. And yea, he has a lot of gaps, so, yea, no gaps in his strings also, and make his baton sweep safer. I just didn't wanna over do it you know? lol
 

Deyrax

Skarlet who ?
The speed buff i mentioned was for his B3 and stuff. And yea, he has a lot of gaps, so, yea, no gaps in his strings also, and make his baton sweep safer. I just didn't wanna over do it you know? lol
Oh, I thought you meant speed buff like in those tower challenges, LOL.
 

Raidenwins

Raiden Practitioner
Hope people in this thread are trolling. Otherwise, the absurdity in it is off the charts. If somebody mods their game they shouldn't be able to play online. Otherwise, heck, I'd make Raiden have 1 hit unblockable, 100% damage, single button input command. Who needs to press BF+3 when i can just press 1 and boom, game over. It'd be MKA's character creation mode all over again.
 

Wemfs

The only morality in a cruel world is chance.
D4 jailing into low grab midscreen is the funniest shit ive ever heard. That would be beyond stupid.
 

RTM2004

Revenant Jade
Kenshi spirit charge has more recovery and full combo punished up close. EX spirit charge builds less meter on block and has a few frames less advantage. Overhead sword active hitbox slightly shortened to make it easier to dodge on a read. (come at me bro)
What about -3 Teleflurry and its cheap meter building blocked? What about B2 vertical hitbox? What about F3 phantom hitbox?

Spirit Charge should be exactly like Nightwolf Shoulder Charge, can be ducked. No more D3~Spirit Charge.

Actually, Kenshi should be modded out of the PC version of the game :D
 

Konqrr

MK11 Kabal = MK9 Kitana
What about -3 Teleflurry and its cheap meter building blocked? What about B2 vertical hitbox? What about F3 phantom hitbox?

Spirit Charge should be exactly like Nightwolf Shoulder Charge, can be ducked. No more D3~Spirit Charge.

Actually, Kenshi should be modded out of the PC version of the game :D
I like that... SC hitting high. Makes sense.
 

Minh Giang

aka ChrsitianDMG on Stream
From mk united, MK9 patch 1.07. I laughed so hard =)):

V 0.165S-398-79c845ec (Xbox 360) / V 1457-956 (PS3) / v 77856-97c35 (PC) [update version 1.07] *released 07/03/2013

General Gameplay Fixes/Tweaks

• Minor fix to online play should be more stable with less lag.
• Added patch update from vita to console versions.
• All dlc costumes from vita version now useable on console.
• Fixed background glitches causing the system to crash.
• Readded the ability to cancel dash with block.
• Added armor to certain moves. (see character list below)
• Slight tweaks made to the game engine.
• You can now config your buttons at the character select screen and in the middle of a match.
• Normalized some damage output for some of the characters.
• Added unreleased 2nd season pass info. New characters are Shinnok, Fujin, Tremor & Jason Voorhees.
• Added new dlc costumes to the characters. (see character list below)
• Made many minor hitbox adjustments.
• Added (Only a Real Master) difficulty to the game.
• Removed all 100% combos in tag mode.

Baraka
• Baraka's Blade Spin pops opponent in the air to allow combos.
• Baraka's Fireball now hits mid.
• Baraka’s D1 is now 6 frames.

Cyber Subzero
• Cyber Subzero Cyber Slide now has armor.
• Cyber Subzero Ice Bombs now launch opponent in the air.
• Cyber Subzero Name has been changed to Hydro to remove confusion as to who the character really is.

Cyrax
• Cyrax's Buzzsaw Bomb reset has been put back into the game.
• Cyrax's Reset combos have been scaled dramatically down to normalized levels.

Ermac
• Ermac's Fireball now has armor.
• Ermac's Force Lift can now be done from full screen.
• Ermac's Force Push no longer works when opponent is in the air.

Freddy Krueger
• Freddy Now is back to prepatch damage output.
• Freddy Has a special intro when facing Jason Voorhees

Jade
• Jade’s Damage output has been buffed dramatically.
• Jade's Eclipse Kick now has armor.

Jax
• Jax's Now has MK2 Costume
• Jax's Corner Reset has been scaled down to normalized levels.
• Jax can no longer dash cancel Ground Pound.

Johnny Cage
• Johnny Cage's Frame Traps have been removed F33 is now -21 on block.
• Johnny Cage's Eclipse Kick now has armor.

Kabal
• Kabal's Nomad Dash can no longer be canceled with block.
• Kabal's Gas Blast can no longer be done in the air.

Kano
• Kano's Kano Ball now has armor
• Kano’s Knife Toss is back to the same speed before it was patched.

Kenshi
• Kenshi’s Spirt Charge, Rising Karma, Telekinetic Slash & Tele-flurry are no longer phyisical attackes. Freddy & Smoke can now teleport in with out being hit.
• Kenshi's Blind Fold has been removed so he can now see.
• Kenshi Added alt costume from vita version.

Kitana
• Kitana's Square Wave now has armor.
• Kitana's Damaged output has been reduced to normalized levels.

Kratos
• Kratos is now included in the PC & Xbox version.

Kung Lao
• Kung Lao's Teleport 3 can now be ducked by the entire roster.
• Kung Lao's Ground Hat is now +15 on block.
• Kung Lao's Spin hitbox size has been reduced make it easier to jump over him.
• Kung Lao Has a special intro when facing Fujin.

Liu Kang
• Lui Kang Now has Zombie costume.
• Lui Kang's Fireball can no longer be done in the air.

Mileena
• Mileena's Smashing Roll now has armor.
• Mileena's Tricky Teleport can now be punished by the entire cast.
• Mileena Moves are scaled down to normaized levels.

Nightwolf
• Nightwolf's Reflect it now can reflect all of kenshi's moves.

Noob
• Noob's Teleport Slam can now be used as a otg.
• Noob's Ghost Ball makes opponent walk forward when hit.
• Noob Can now transform into Classic Sub Zero by holding B+1+2+BL+FS at the character select screen.

Quan Chi
• Quan Chi's Rune Trap has been removed.
• Quan Chi's Ground Blast can now be blocked.
• Quan Chi has a special intro when facing Shinnok.

Raiden
• Raiden's Teleport is now 0 frames on startup and 0 frames of recovery.

Rain
• Rain's Damage scaling has been increased by 5%
• Rain's Super Kick can no longer be delayed or cancelled.
• Rain Now has UMK3 costume from vita.

Reptile
• Reptile's Elbow Dash is now -32 on block.
• Reptile Now has Cyber Reptile costume.

Scorpion
• Scorpion's Teleport on hit now does a hard knock down.
• Scorpion's Vortex has been removed.

Sektor
• Sektor's Homing Missle has been changed to 3 missles that come out instead of 1.
• Sektor's Teleport Uppercut now has armor.

Shang Tsung
• Shang Tsung Can now morph into any character in the game like he was intended to.

Sheeva
• Sheeva's Jump Stomp move has now been changed to Homing Stomp.
• Sheeva's Damage output has been buffed by 10%.
• Sheeva Now has 4 legs to match the 4 arms she has.

Sindel
• Sindel's Levitate now only last 3 seconds.
• Sindel’s Damage output has been buffed to normalized levels.

Skarlet
• Skarlet's Dagger Toss damage now does 9%.
• Skarlet's Blood Ball no longer takes damage from your self.
• Skarlet Now has alt costume from vita.
• Skarlet Now has Cyber Skarlet costume from vita.

Smoke
• Smoke's Smoke Cloud reset has been removed from the game.
• Smoke's Air Throw can now be used as a otg again with Smoke Cloud.
• Smoke's Smoke Port now has armor.

Sonya
• Sonya's Military Stance can no longer be canceled.
• Sonya's Kartwheel is now -25 on block.

Stryker
• Stryker's Baton Roll has been changed to MK3 Baton Dash.

Sub Zero
• Sub Zero's Ice Puddle start up frames increased. Can now be used in a combo.
• Sub Zero's Ice Statue now has armor.
I got this from someone very reliable on the inside.
Source
 

JacopeX

Playing: Injustice, Persona, Blazblue, and MK
-Give Liu Kang better armor/wake up.
-Adjust his normal parry start up
-Adjust frames/recovery/start up of Dragon Stance actions/cancelling to make it a legit mind game tool than just something to do while prayin'

And a change for the game...BETTER TRAINING MODE!!!

Liu Kang
• Lui Kang Now has Zombie costume.
Lui Kang's Fireball can no longer be done in the air.
Sounds like someone doesn't know how to approach/dash crouch block.

I would make Scorpion look like his Injustice counterpart
This i'd agree with since the concept of this character works best in a game with a block button.
 
I thought pretty hard about this. Not just for Sheeva but for ALL characters in the game. I thought about just how important meter management is, in contrast to what we deem is strong or a bit broken. I thought about my ideal MK, and how it'd have to counter balance to make everyone happy across the board. Some characters got fucked, simply because others have to stay true to their design...well IMO anyways.
Some characters didn't get "buffed"...per say. But instead, they got "FLUFFED" lol. To give them more options to become stronger if they get some hits in or give them alternative options for evasion if necessary (mainly this applies to Kano).

So here's how I'd patch MK9 if I could or had folks willing to patch it to my liking.

Note: Characters NOT mentioned here are fine IMO and need no further patching.

menu enhancements:
* at character select screen you can now configure your buttons
* moves that actually hit mid (a crouching opponent can't duck regardless if they're blocking or not) will be labeled mid in practice mode

System mechanics:

* meterless wake up special moves have slightly less invincibility, than before. this would be to force players to use meterless wakeups strategically and time them appropriately. all characters' normals would be adjusted to accommodate this change.

* time allowed to stay on the ground after a knock down has been decreased

* input bug removed

* when player has less than 10% health, a new Danger icon will sound and appear under health bar

* clean up hit detection vs. crouching neutral stance for all characters

* port over Playstation Vita exclusive costumes

* cyber reptile and smoke become available costumes to select

* remove all phantom hitboxes on normal/special normal attacks

* random advantage is removed from all attacks/special moves in the game

* address all gaps in character's ground combos

Sheeva:

* telestomp is now ONLY BEATABLE by special moves/enhanced special moves. Normals/Special Normals would no longer interupt telestomp

* slightly decrease recovery of her standing 1 / 1,2 / 2 / 2,1

* f+4 can now be 2in1'ed

* f+3,2 can now be 2in1'ed

* enhanced air throw now bounces off ground and allows followup

* ground stomp can now be cancelable by dashing

Cyrax:

* Only net that catches and holds after any type of bomb that has been detonated mid combo, is an enhanced net. regular net will force opponent to fall to the ground, thus preventing meterless reset

Smoke:

* invincibility glitch fixed

* juggles after enhanced smoke bomb have slightly increased damage scaling

* regular smoke bomb does 2% chip damage on block, enhanced version does %4

* standing 3 is slightly faster

Reptile:

* After a blocked regular elbow dash, reptile has slightly more recovery than before. to encourage full combo punishment

* duration time between when you can do one whiffed elbow dash after another has been significantly increased. there's zero reason reptile should be able to move around the screen faster than Kabal

* f+2,b+1 regains its juggle properties where you can do more reps mid screen. on the ground it lunches slightly higher. giving you more combo opportunities

Rain:

* new combo string b+1,b+3 (both special normals linked into a combo string)

Jax:

* 2,f+2,1 launches slightly higher than before, allows for potentially more juggle possibility if timed correctly

Noob Saibot:

* enhanced teleslam now causes a ground bounce. allows for juggle opportunities

Mileena:

* regular telekick no longer tracks Sheeva turning her telestomp (she'll appear below sheeva instead). enhanced telekick will track Sheeva during telestomp still

* hit box of Mileena while doing d+4 is increased

* regular ground roll is now a low

* u+4 has slightly less advantage on block

* standing 2 is slightly faster

Sonya:

* start up time for military stance is slightly increased

* hit box of Sonya while doing d+4 is increased

Johnny Cage:

* enhanced forceball combos more consistently in the corner

* f+3 has slightly less advantage (this move also no longer gives random advantage)

* f+3,3,b+3 has slightly more push back on block

Kano:

* after enhanced upball, you can now decide which direction the 2nd hit will go. forward or backwards. doesn't matter if blocked or whiffed

* f+4 now pops up higher, so that knife throw will hit more consistently if 2in1'ed after midscreen. and it'll give you more combo opportunities in the corner

* new combo 3,4 (both normals linked into a combo string) and it can be 2in1'ed

* f+3,b+2 can now be 2in1'ed, increasing combo opportunities

* b+1,2 / f+1,1 / f+1,2 now all properly combos into special moves, with the 2nd hit having less pushback and/or opponent not being able to block right away

* b+2 has slightly faster start up

Sub-Zero:

* slightly longer duration between when you can set regular ice clones

* ground freeze is now dash cancelable

* 2nd hit of enhanced slide can be dash cancelable. you can custom juggle your follow up after the enhanced slide kick hits, instead of the double palm that normally hits afterwards if not canceled

Kabal:

* longer duration between when you can do regular air gas blast

* enhanced nomad dash is no longer cancelable. but now travels full screen

Stryker:

* b+2,f+2 launches significantly higher, for added combo opportunities

* x-ray has larger range making it easier to juggle from more situations

* b+3 slightly faster

* b+3,2 can be 2in1'ed

* slightly less recovery from a blocked baton sweep

Sindel:

* enhanced ground fireball regains wave effect, giving Sindel more combo opportunities midscreen and especially in the corner

* Sindel's enhanced hair whip now has armor

* 4 can be 2in1'ed again and any potential infinite with this change addressed

* 2nd hit of b+3,f+2 is now an overhead

* last hit of 2,1,2 can now be dash canceled

Kung Lao:

* 2,1 is now high, high. not high,mid

Kenshi:

* duration time between when you can do one enhanced spirit charge after another has been increased

* enhanced spirit charge now hits high,high

* enhanced telefury adjusted to attack appropriately from further distance

Baraka:

* enhanced chop chop after hit releases opponent higher in the air, you can now combo after it as if you could combo off the regular one

* f+4 can now be 2in1'ed

* 2,2,1+2 is slightly faster than before

Nightwolf:

* f+3 is a low attack

* 1,1 after a successful jump in punch will hit accurately

* normal and enhanced arrows increased slightly in damage

Jade:

* u+3 now hits mid again

* b+1 can be neutral ducked

* b+1,f+1 can now be 2in1'ed

* 4,f+3 launches higher, allowing for more combo opportunities

Quan-Chi:

* slightly less recovery after 2,1,4

* 2,14 can be 2in1'ed

* enhanced rune does a percentage less

* after b+3,1+2 rune will always hit if 2in1'ed

Ermac:

* u+4 cancelable into special/enhanced moves

* enhanced teleport punch does slightly more damage

Shang Tsung:

* slightly less advantage from a blocked ground skull

Skarlet:

* Slightly less advantage after enhanced dagger toss

* inputs for special move transition glitches during red dash addressed
 

Frostbarrier

I Protect The Fridge!
I would combine mk9 top players w the game

I would mod GGA 16 Bit Body and face into Kitana

GGA Dizzy as cage

Perfect Legend as Lao

Death as some bald monk in the back of the garden

REO face would be the new IAGB

Sub zero would officially be Tom Brady face and when he loses you hear "Mannnnnnn" and anytime he freezes someone in the corner it would say "Welcome to SHORYUKEN'S PRISON"

I would make GGA pimpimjim sektor costume 2 and he would head bang when he shoots missles

I would make Sonya into GamerBlake90

I would buff Sheeva for jeremiah and give her stomp cancels and make overthing she does an overhead or low

I would make Cyrax self destruct anytime he opened his chest
HAHAHAHAHAHAHAHAHAHAHAHAHA THIS JUST MADE MY YEAR !!!! THANKS PIG !!!! ROFL XD
 
- Make Shao Kahn playable (and the other bosses, too)
- nerf Kahn's hammer so it only dizzies on exchange / counter
- hammer cannot re-dizzy / hammer while dazed = knockdown
- vertical shoulder charge juggles a maximum of three times but with heavy damage scaling
- successful taunts builds meter
- horizontal shoulder charge passes through / absorbs non EX projectiles
- general damage output tweaks
- a one boss Vs two (tag) vanilla characters versus mode