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"How We Reinvented Klassic Kombatants Cyrax, Sektor, and Noob Saibot", Joe Epstein of NRS

@BlazingShrapnel gets full credit for this article:

NRS drops articles on the Xbox site for upcoming dlc, this latest one has details about Noob's buff/install:

Launching on September 24, the Mortal Kombat 1: Khaos Reigns expansion is not just a massive drop of story, modes, skins, palettes, new and adjusted moves, bloody new Brutalities, all-new Animalities, and other bits, chunks, and tweaks – it’s also a reintroduction of three klassic characters whose pedigree and backstories both in and out of game stretch back almost to the beginning of the Mortal Kombat Universe.

Yes, Khaos Reigns brings back Cyrax, Sektor, and Noob Saibot – but with Mortal Kombat 1 establishing a whole new timeline for the series, they aren’t quite as you remember them. Here’s how we honored the history of these fan-favorite Kombatants, while reinventing them for the new game.

Cyrax and Sektor
Mortal Kombat 1 Khaos Reigns Expansion Screenshot

These fan-favorite yellow and red cyborg ninjas date back to Mortal Kombat 3 (1995) and served as a change of pace from the typical ninjas and demigods that made up our roster previously. The appeal of the cyborgs has always been the way they mesh mechanized tools and more halting, robotic movements with the martial arts of the Lin Kuei. Back in the day, they were two of the most fun and fearsome fighters from one of the most beloved and distinctive games of that arcade era.

In subsequent entries, they’ve often returned, whether as fully-fledged roster fighters like in Mortal Kombat (2011), represented as the mash-up fighter Triborg in Mortal Kombat X, or as Story mode exclusive guests in Mortal Kombat 11. Paying homage to the klassic Mortal Kombat 3 forms, Cyrax and Sektor from the ’90s arcade era already appear in Mortal Kombat 1 as Kameo Fighters, ready to pop out and assist your main fighter on command.

Now with Khaos Reigns, entirely new versions will round out their own roster slots, mixing up and referencing various versions along the way, but with many curveballs courtesy of the New Era’s leader, Fire God Liu Kang.

The most important change? They’re all-human now. Instead of a marriage of man and machine, Cyrax and Sektor are all flesh and blood. In this timeline, neither of them is a cyborg, but they augment conventional ninja training and the usual blades, bludgeons, and brawn with all sorts of advanced tech. Their styles, backstories, and allegiances are riffs on what you may remember. You want technological-minded mechanical ninja combat? You got it, but with a different finesse, heart, and wit than before.

Gameplay-wise, Advanced Designer Michael Bellipanni’s focus for the reimagined, cyber-assisted fighters was to hearken back to various versions of both of them, while putting new spins on things. Let us break down both of them.

Breaking Down Cyrax
Cyrax is the quicker of the two, with an acrobatic fight style influenced by ninjitsu and enhanced by high-tech friction boots. Her tool deployment is less direct – she can ensnare foes and lay explosive traps for them, and can quickly relocate all over the battlefield, sandwiching the opposition between her location and her devices.

Most of Cyrax’s tricks come by way of her amazing sphere multitools, which are brimming with lethal functions. To add extra bite or oomph to several of her normal attacks, Cyrax keeps an orb tool in her hand, which can either be used as a set of blades or detonated in bomb form at point-blank range – don’t worry about her safety, that’s what the suit’s for. The orbs can also naturally be tossed as good old-fashioned timed explosives.

In enhanced form, her orb devices zero in on the enemy before whirling to action with horrific spinning blades. Orbs can also be thrown directly at foes to burst upon them with sticky, trapping foam. When subterfuge is appropriate, a device can be detonated at Cyrax’s feet, creating a distraction as she flits suddenly behind her quarry.

Mortal Kombat 1 Khaos Reigns Expansion Screenshot

She can even toss out devices that do nothing, the perfect dirty trick to make a defender turtle up and expose themselves to mix-ups and throws. With some dexterous device juggling, Cyrax can keep several of these options in play and on field simultaneously, improvising temporary defenses, and planning steps ahead on offense. And you’ll see just how creative Cyrax can get with the orbs when the time to Finish Them fatefully arrives.

From her suit’s built-in features, Cyrax is most reliant on the high-tech friction skates on her feet. These work by jacking the surface coefficient of her footing way up or down, drastically affecting adhesion and repulsion properties on the fly. She uses this capability for effortless gliding and speed boosts, rapid direction changes off walls, and to enable ensnaring kick attacks. A modern take on Cyrax’s klassic Mortal Kombat 3 air throw comes by way of this friction-boot assist, and she’ll be quite slippery to pin down in corners when she can spring off of walls over danger, when she’s not just deceptively gliding right through it. If you haven’t guessed it, she’s a bit of a trickster, ready to play with her food as a hit-and-run keep away artist.

Breaking Down Sektor
Cyrax’s crimson-hued, somewhat awkward comrade-in-training, Sektor is far more direct. Sektor is much more reliant on the brute strength and futuristic ordinance capabilities of the Cyber Initiative’s tech. Under the proverbial hood, Sektor’s packing an assault helicopter’s worth of guided and unguided explosives. On the ground, she can choose between dominating lateral space with rockets or launching more sophisticated targeted or homing missiles into arcing trajectories. In midair, she can release descending burst grenades that can be set off when desired; when enhanced, these airborne bomb-droppings can be immediately followed up with more aerial attacks, leading to all kinds of possibilities.

Mortal Kombat 1 Khaos Reigns Expansion Screenshot

Add it all up and she’s better armed from afar in terms of sheer firepower than anyone on the field.

That’s before you consider that she is wearing a fortress. Where Cyrax’s suit is adapted for agility and deception, Sektor’s armor has all its points pushed into power. If Sektor has enough warning against incoming threats, she can extend extra anti-projectile shielding. With perfect timing, she can retaliate immediately after with one of her own projectile attacks just after deflecting a hostile shot – and shot deflections don’t just give Sektor an opening to shoot back, they also energize her suit, powering up a couple of her strongest normal attacks.

Being able to redirect unpredictably in midair is one of the strongest (and most fun) traits a character can have. This is good for Sektor, because her suit’s boosters effectively give her multi-jumps and flexible air combo extensions. That puts her in a position of power against other kombatants who dominate the skies with irregular options, like Ermac, Homelander, Nitara, and Sindel. Thrusters also let her boost off from almost any position before slamming down behind the enemy.

The suit’s numerous thrusters and ports can also be seen adding boosting and scorching touches to many of Sektor’s normal attacks, and when dialed up, considerably provide Sektor with a flamethrower special move. Would you like to bet that these features and more are demonstrated spectacularly in several ways throughout her high-energy Fatalities? You would win that bet.

Sektor does not favor the indirect approach, and she’s not very susceptible to direct approaches either. She can wear down the opposition at long range, firing off her own salvos while absorbing the opponent’s suit-boosted combos up close when the mood strikes.

Noob Saibot
22011
A new interpretation of a generational villain also emerges from the shadows. Or rather, with the shadows. Noob Saibot’s first appearance was strictly as a deeply hidden secret foe all the way back in 1993’s Mortal Kombat II, where the player had to score dozens of wins in a row to fight an entirely-black silhouette. One reason for the abundance of palette-swapped characters in early Mortal Kombat games was simply because of economy: everything had to fit onto arcade and console cartridges. Recoloring existing content was a low-impact way to add more stuff. Jade, Rain, Reptile, and Smoke also started out as simple recolorings, before being fleshed out on their own merits later on. Legend has it Ermac belongs on that list too, but that’s another story for another time.

Alongside the ketchup and mustard-flavored cyberninjas, Noob Saibot is a major player in the expansive story of Khaos Reigns, where New Era origins and motives are explored for all three. Fittingly, in past incarnations, the secret fighter named after Mortal Kombat’s co-creators (if you don’t know, just read his name backwards) is usually depicted as a mindless pawn of a malevolent presence. Whether that’s true in Khaos Reigns is not something we’re going to spoil here. But, come on; look at him. Noob Saibot is heavily cloaked, thoroughly armored, wearing blades on his fingers, and trailed by a roiling shadow that behaves independently. If he’s not working towards evil goals, watch out for whatever is (this isn’t foreshadowing or anything…).

Breaking Down Noob Saibot
That shadow is core to Noob Saibot’s whole identity, in every way. He isn’t just a grimdark edgelord reaper-type. Almost all his moves are influenced by whether his shadow is present. That shadow can be cast underfoot or be seen standing up on its own two feet and moving around – and it isn’t just for looks, it’s information. If Noob Saibot’s shadow trails under him, waving on the floor like upside-down smoke, it’s available for summoning, joining in to enable or amplify most of his kit. But a preoccupied shadow is an unavailable shadow. Some of Noob Saibot’s moves simply aren’t available without the shadow, and many are quite different compared to their shadow-backed versions. Using the shadow to your advantage becomes a constant dance of risk and reward.

Read the full article here: https://news.xbox.com/en-us/2024/09/13/mortal-kombat-1-khaos-reigns-cyrax-sektor-noob-saibot-breakdown/
 
Scott Naylor

Comments

This makes Noob sound so much more interesting. Very interested in what this looks like exactly. Also, give more characters stuff like this. At this point even if they buffed Sub I don't want to play him anymore cause he is so damn bland and boring to play
 
There is a rant ahead. A pro and con rant.

Pro: The fact that all three of them sound like they will be the most fun/impressive in the game by a mile. Literally the only thing I don't like about them is Cyrax's accent; everything else says "these will be the best incarnations of these characters we've ever seen."

Con: The level to which NRS/WB has gone out of their way to leave all their best/most polished/most powerful characters on the cutting room floor until they could be sold as DLC, when the first year of the game has already felt so sub-par and unfinished. We live in the age of paying full price for games that feel like they're still in the Beta stage, and MK1 is a painfully shiny example.

I've waited twenty years to finally go back to Chaosrealm and see things play out, so I have no issue waiting another couple of months to get this DLC as a Christmas gift like I did with the game itself. Mortal Kombat will always be #1 in my heart and soul until I am dead, but I refuse to give these people a cent of my money until the regime changes. Stop wasting time on Kombat Kasts that are 75% cringey banter and 25% vague explanations and terrible gameplay, and more on game testing, quality control, and storytelling worthy of a franchise of this magnitude.

Tl;Dr: Three amazing characters in an already-underwhelming game attached to what's probably going to be an average-at-best story expansion is NOT IN ANY WAY worth a $50 price tag.
 
I just don't get what creators are thinking. I mean, sure, I personally do not get a bug up my arse about this kind of stuff. I think the new cyborgs look awesome and I[m keen to play them.. BUT... would I have preferred the "originals". Of course.

I do not understand why in so many different forms of media the creators feel they need to change and reinterpret stuff. I just don't know why they do it, and it is not just NRS... it is like literally every single type of media from comics, to games to films to TV etc etc.... and it is not a recent thing either.. well before all the loosers cried woke at everything.

If you are paying for and developing for a existing IP with built in fans... why not just USE the IP as is, the ones all the fans love?
 
I just don't get what creators are thinking. I mean, sure, I personally do not get a bug up my arse about this kind of stuff. I think the new cyborgs look awesome and I[m keen to play them.. BUT... would I have preferred the "originals". Of course.

I do not understand why in so many different forms of media the creators feel they need to change and reinterpret stuff. I just don't know why they do it, and it is not just NRS... it is like literally every single type of media from comics, to games to films to TV etc etc.... and it is not a recent thing either.. well before all the loosers cried woke at everything.

If you are paying for and developing for a existing IP with built in fans... why not just USE the IP as is, the ones all the fans love?
100% agreed.
I've been waiting almost 20 years for a movie adaptation of "Wicked"...only for them to not only not cast Idina Menzel or Colleen Sexton or ANYONE who played her on Broadway, but then cast a black woman to play Elpheba/the Wicked Witch of the West, in one of the most famous Germanic/European stories ever told, because...inclusivity?

It's everywhere, and it makes less and less sense every time it happens.
 
100% agreed.
I've been waiting almost 20 years for a movie adaptation of "Wicked"...only for them to not only not cast Idina Menzel or Colleen Sexton or ANYONE who played her on Broadway, but then cast a black woman to play Elpheba/the Wicked Witch of the West, in one of the most famous Germanic/European stories ever told, because...inclusivity?

It's everywhere, and it makes less and less sense every time it happens.

Holy shit this is a cringe take. They cast her because she's an exceptional singer and clearly well suited to the role.

Right wing chuds have rotted your brain.
 
I just don't get what creators are thinking. I mean, sure, I personally do not get a bug up my arse about this kind of stuff. I think the new cyborgs look awesome and I[m keen to play them.. BUT... would I have preferred the "originals". Of course.

I do not understand why in so many different forms of media the creators feel they need to change and reinterpret stuff. I just don't know why they do it, and it is not just NRS... it is like literally every single type of media from comics, to games to films to TV etc etc.... and it is not a recent thing either.. well before all the loosers cried woke at everything.

If you are paying for and developing for a existing IP with built in fans... why not just USE the IP as is, the ones all the fans love?
They have. Multiple times.

MK9, MKX. Go play them.

Broadly speaking, no one wants to see the same shit over and over again. It's why UMK3 wasn't a tournament, unlike MK2 and MK1.

Even in the Midway days, they were constantly adding new characters and pieces of lore. This isn't unique to MK1. Noob Saibot wasn't even revealed to be Bi-Han until like...Deception, I think.

As far as putting new people in and calling them by old names, they've done that before. With Sub-Zero.

None of this is without precedent.
 
I just don't get what creators are thinking. I mean, sure, I personally do not get a bug up my arse about this kind of stuff. I think the new cyborgs look awesome and I[m keen to play them.. BUT... would I have preferred the "originals". Of course.

I do not understand why in so many different forms of media the creators feel they need to change and reinterpret stuff. I just don't know why they do it, and it is not just NRS... it is like literally every single type of media from comics, to games to films to TV etc etc.... and it is not a recent thing either.. well before all the loosers cried woke at everything.

If you are paying for and developing for a existing IP with built in fans... why not just USE the IP as is, the ones all the fans love?
It's a cheap and low effort way to add new content.

Ideally, you keep creating new content without also risking creating too much.

Street Fighter 3, while fondly(or infamously) remembered thanks to 3rd strike, damn near bombed because it was TOO different. Where's my main, who's this, why can't I do that, etc.

This is extra bad because not only do your customers not like it, but you also just spent a TON of time trying to make new stuff when you could've copy pasted old stuff. It's really hard to balance a budget threading the needle on make new stuff to attract new people but still have time to make old stuff to attract your core people.

And thus, you get reboots, re-imaginings, and gender swaps. A "have my cake and eat it to" corner cutting, that can work fine, but often doesn't because the core reason it's being done is indicative of failure(pandering).

Ironically a huge area where this fight has already happened is comic books. There was (and is) very legit criticism of how females are portrayed in comics. Some of this lead to new character designs and arcs, or new characters all together. A lot of it lead to "lets just make X character a woman", often very inelegantly. This got them backlash from both those who would've been mad no matter what, those who felt they'd lost a character they'd loved, and those who wanted better representation and instead just got a lousy copy paste job.

So in the end, while I'd love to see D'vorah or Cassie (or you know...Sonya) back first, this is what we're getting instead because it's "efficient"
 
It's a cheap and low effort way to add new content.

Ideally, you keep creating new content without also risking creating too much.

Street Fighter 3, while fondly(or infamously) remembered thanks to 3rd strike, damn near bombed because it was TOO different. Where's my main, who's this, why can't I do that, etc.

This is extra bad because not only do your customers not like it, but you also just spent a TON of time trying to make new stuff when you could've copy pasted old stuff. It's really hard to balance a budget threading the needle on make new stuff to attract new people but still have time to make old stuff to attract your core people.

And thus, you get reboots, re-imaginings, and gender swaps. A "have my cake and eat it to" corner cutting, that can work fine, but often doesn't because the core reason it's being done is indicative of failure(pandering).

Ironically a huge area where this fight has already happened is comic books. There was (and is) very legit criticism of how females are portrayed in comics. Some of this lead to new character designs and arcs, or new characters all together. A lot of it lead to "lets just make X character a woman", often very inelegantly. This got them backlash from both those who would've been mad no matter what, those who felt they'd lost a character they'd loved, and those who wanted better representation and instead just got a lousy copy paste job.

So in the end, while I'd love to see D'vorah or Cassie (or you know...Sonya) back first, this is what we're getting instead because it's "efficient"
Sonya is in the game.
 
Also, people calling anything in MK1 "cheap" and "low effort," don't actually know how video games are made. Even your most basic Triple A game costs millions of dollars and countless man hours with huge development teams to make.
 
Sonya is in the game.
You're why we can't have nice things.

Also, people calling anything in MK1 "cheap" and "low effort," don't actually know how video games are made. Even your most basic Triple A game costs millions of dollars and countless man hours with huge development teams to make.
You seem to think I used those words as insults. They are not. It's simply fact. Million dollar games still have budgets, and deciding on if you want to spend that on new content or reusing/converting old content is a very real decision and a very cost effective one.

It is cheaper and easier to take an existing character and convert them somehow but still create content. It absolutely can be done well. They might have, we don't know yet.
 
Also, people calling anything in MK1 "cheap" and "low effort," don't actually know how video games are made. Even your most basic Triple A game costs millions of dollars and countless man hours with huge development teams to make.
You defend this game so hard when it’s evident a lot of people either actively hate it or are indifferent.

It has its fans and I won’t deny that but this is far and away the most polarizing MK I’ve ever seen released and I have been watching releases since I was 12 with deadly alliance.

Mk vs DC was also pretty hated, but nobody expected them to keep going in that route so it was seen as a one off.

I just don’t understand why you defend it so hard when it’s evident it’s not what the majority likes. Is NRS paying your bills? They buying your food?
 
You're why we can't have nice things.


You seem to think I used those words as insults. They are not. It's simply fact. Million dollar games still have budgets, and deciding on if you want to spend that on new content or reusing/converting old content is a very real decision and a very cost effective one.

It is cheaper and easier to take an existing character and convert them somehow but still create content. It absolutely can be done well. They might have, we don't know yet.
I can cop to the fact that I interpreted what you said as insults, for sure.

But Sonya is definitely in the game, I can pick her right now.
 
You defend this game so hard when it’s evident a lot of people either actively hate it or are indifferent.

It has its fans and I won’t deny that but this is far and away the most polarizing MK I’ve ever seen released and I have been watching releases since I was 12 with deadly alliance.

Mk vs DC was also pretty hated, but nobody expected them to keep going in that route so it was seen as a one off.

I just don’t understand why you defend it so hard when it’s evident it’s not what the majority likes. Is NRS paying your bills? They buying your food?

I like the game. It's the best MK by FAR, especially where gameplay is concerned.

Now I may be a filthy casual that prefers how a game plays to say, a robot being given a vagina, but I do. Sue me.

Majority seems like a big overstatement, given those sweet, sweet sales. Clearly, they did something right.
 
I like the game. It's the best MK by FAR, especially where gameplay is concerned.

Now I may be a filthy casual that prefers how a game plays to say, a robot being given a vagina, but I do. Sue me.

Majority seems like a big overstatement, given those sweet, sweet sales. Clearly, they did something right.
So can you acknowledge some of those sales are fans coming from MK11? Like it or not that WAS the best selling game and this game is selling slow enough that street fighter caught up. So clearly there was a batch of fans coming from MK11 who picked this up to try it out.

MK1 has also offered a free weekend to play and now had 2 refer a friend marketing ploys. These suggest to me the game is not as big of a success as they’d probably like. Not to say it didn’t sell well but there are things to take into account since that’s most of the defenders of this game’s argument.

I would wager as well that this game isn’t doing as well as they hoped. Hate or laugh at me but yeah that’s my belief. I think it’s probably underperforming a bit, but that’s okay they’ll just charge out the ass on skins for the few fans who wanted to stick around for this shit to make up for it.
 
So can you acknowledge some of those sales are fans coming from MK11? Like it or not that WAS the best selling game and this game is selling slow enough that street fighter caught up. So clearly there was a batch of fans coming from MK11 who picked this up to try it out.

MK1 has also offered a free weekend to play and now had 2 refer a friend marketing ploys. These suggest to me the game is not as big of a success as they’d probably like. Not to say it didn’t sell well but there are things to take into account since that’s most of the defenders of this game’s argument.

I would wager as well that this game isn’t doing as well as they hoped. Hate or laugh at me but yeah that’s my belief. I think it’s probably underperforming a bit, but that’s okay they’ll just charge out the ass on skins for the few fans who wanted to stick around for this shit to make up for it.

Don't worry; I only ever read your posts TO laugh at you.
 
Noob having a Saibot cooldown is super weird. It sounds like a setback tbh, because it means some strings can't be cancelled with shadow specials. I hope it doesn't make him too limited, although it could add some interesting cooldown management to his combos.
 
Broadly speaking, no one wants to see the same shit over and over again. It's why UMK3 wasn't a tournament, unlike MK2 and MK1.
I actually think it is the opposite. Most people, not all but most, crave stability. People do not like change, they like to have expectations met. This translates into a kind of conservative with how they like their media.

Here is an example, I am 100% sure will resonate with many people who read this. Have you ever had a show you have watched a lot of? Well, often people would rather watch reruns of an old show, where they know everything that is about to happen, than new episodes of a new show... and even stranger, with long-running shows they often prefer to watch reruns of the exact same show instead of new episodes of the same show. We see this all the time in the figures coming out of cable TV. It is a well know effect.

You see it on youtube as well as another example is that people watch trailers for films often after they have seen the actual film. In fact most views are repeated views from people that have already seen the movie and the trailer. This is just super common knowledge that anyone with experience in marketing can confirm. People do not like change, in fact having things exactly as they expect is comforting.

No one is saying new stuff is not cool, but changing old stuff is pointless. No one likes it, not really. They might be like me and not care, but no one actively likes it over just getting the "real" versions. You think in 10 years the new cyborgs are even going to be remembered? Remembered like say Cassie Cage or D'vorah will be? They are new characters. The current cyborgs may never be in another game again, as the fans. when they think of the cyborgs... will not think of these versions.[/QUOTE]
 
I actually think it is the opposite. Most people, not all but most, crave stability. People do not like change, they like to have expectations met. This translates into a kind of conservative with how they like their media.

Here is an example, I am 100% sure will resonate with many people who read this. Have you ever had a show you have watched a lot of? Well, often people would rather watch reruns of an old show, where they know everything that is about to happen, than new episodes of a new show... and even stranger, with long-running shows they often prefer to watch reruns of the exact same show instead of new episodes of the same show. We see this all the time in the figures coming out of cable TV. It is a well know effect.

You see it on youtube as well as another example is that people watch trailers for films often after they have seen the actual film. In fact most views are repeated views from people that have already seen the movie and the trailer. This is just super common knowledge that anyone with experience in marketing can confirm. People do not like change, in fact having things exactly as they expect is comforting.

No one is saying new stuff is not cool, but changing old stuff is pointless. No one likes it, not really. They might be like me and not care, but no one actively likes it over just getting the "real" versions. You think in 10 years the new cyborgs are even going to be remembered? Remembered like say Cassie Cage or D'vorah will be? They are new characters. The current cyborgs may never be in another game again, as the fans. when they think of the cyborgs... will not think of these versions.
[/QUOTE]


It's certainly possible they'll be remembered. People weren't super hype about the Kombat Kids at first but we've seen that shift overtime.

Additionally, not even MK did the same thing over and over again, except for maybe MK1 and MK2.

UMK3 and MK4 are pretty different from each other, adding new characters and and weapons and lore.

Even Deadly Alliance and Deception don't play the same or have similar stories. To me, MK1 is just a continuation of these trends, albeit an extreme one.

When DA came out, in story, Liu and nearly all the warriors of light fucking died. It was a huge shift in the direction of the story. MK1 is another shift. All of this has plenty of precedent.

There's plenty of franchises that drove themselves to mediocrity doing the exact same thing over and over again, and I'm glad MK isn't one of them.

You don't have to like the new changes, that's never been my argument. My argument has always been that changes aren't intrinsically bad simply because its different and that people that are big mad about the gender swap are chuds that don't shower.

I stand by that last one.
 
So can you acknowledge some of those sales are fans coming from MK11?
Interestingly, while the best selling game in the franchise, Mortal Kombat 11 was extremely polarizing as well. Whether more so or not then Mortal Kombat 1 is debatable.

I actually think it is the opposite. Most people, not all but most, crave stability. People do not like change, they like to have expectations met. This translates into a kind of conservative with how they like their media.
People are weird. The average gamer wants a sequel to be new, innovative, and exciting while also being the exact same thing they had before with nothing different. You see that constantly across games, genres, and platforms. It's a no-win situation for any developer.