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By inputting 3 as soon as possible after a jump punch, and canceling it out with L2+R2, it results in the jump in punch being linked into the xray, and without 3 coming out.
This is useful for all characters since xrays are unbreakable.
I left the button log on so that you can see how i am inputting it
This is useful for all characters since xrays are unbreakable.
I left the button log on so that you can see how i am inputting it