I have to actually agree w/ both posts, unfortunately MKD was a bad game though. There were ALOT of things I liked about it, the dark eerie atmosphere, cool finishers, long intricate combos, and a very high replay value for those who have not spoiled the game by getting "too good" at it. Unfortunately, after defending the likes of MKD for well over a year, a few of the members of the community got online MKD w/ me and showed me why this game sucks so bad.....and it's true, ....MKD SUCKS AND I HATE IT. Sure it was tons of fun, but unless you use Dai, Bo or Noob-Smoke, you will lose...lol, most likely get put in an infinite or an extremely over-powered OTG (on the ground) combo, or simply 50/50'd to death. While MKD had almost NO defensive maneuvers except blocking, side-stepping, and a few combo-breakers these features did little when held in contrast w/ the way the game engine actually works and what it allows you to do to your opponent, supporting ridiculous features like Free Throws (especially from a mere Jump-over).
For those of you who think MKD was a good game and enjoyed, I encourage you to find a really good Dairou-player and see how much you still enjoy the game when it turns into 30 minutes spammed Tombstone Drops, in which case the jumping ability is so shitty, it is nearly impossible to mount a decent offense against this type of turtling, let alone stay away and avoid taking nearly unavoidable damage. Other things that made MKD horribly broken were outrageous reach on hitboxes, such as Bo Rai Cho's Staff stance, and the fact that nearly every character has an EASY infinite. The knock-down/plant system was also horribly broken, and the amount of damage you could dish out to a grounded opponent from a mere plant lead to be catastrophic in some cases (Darrius, Shujinko, Bo Rai Cho, etc.).
Renegade, you seem like a cool dude, but trust me, from someone who WAS a loyal and faithful MKD fan (I used to think it was one of the best games ever) who has now seen the light, MKD is nothing more than a waste of time and a fiasco of frustration waiting to happen, and is not even worth playing. YES, it looks fucking awesome, and YES...it CAN be fun, but if you're trying to play that game at a competitive level and get good @ fighting games, MKD is not only uncapable of providing that, but it will also make you lose respect for Midway for them marketing such an unfinished, improperly tested, broken game to it loyal fans....which I happened to waste 60$ on.
When it comes down to it, it presents the same situation as MKDCU, leading to the same ol' questions MK has provoked for decades "How could they put something like this on ethe market and sell it to people w/out realizing how terrible it is?" Surely some of the things they included COULD NOT have gone un-noticed. Flash's reset infinite was no "accident"....Superman's Ground Pound infinite was no "mistake due to improper testing"....Midway places infinites in it's games to keep the replay value high. If there are infinites, that will mean a.) people will keep playing it to learn the infinites and b.) people will play it once they learn the infinites cuz it offer a weak and easy way of constantly winning and "rights to brag"
Is that REALLY the type of game we want to support and ALLOW them to believe this is the type of garbage we really enjoy playing??? i certainly hope not.