TheChad_87
Bad Reputation
I'm actually working on a comprehensive FAQ to include all characters. It's all going to be public domain soon enough, anyway, so here are a few of the "Fighting Against" sections. Hope they help some (Ignore the corny puns - haha! I can't resist).
Fighting Baraka
A competent Baraka is NOT going to make the first move. He’s going to try and force you into making mistakes and then he’s going to punish you for it. Keep this in mind. If he tries to rush you down, chances are you’re either (a) better at rushdown than him or (b) a character with a teleport/pseudo-teleport and better zoning skills. If you’re (a), then show the tarkatan what rushdown is all about and apply more pressure. Just be mindful of Chop Chop as it can be chained into Blade Charge or even X-Ray. If you’re (b), then get outta there and zone him out, his projectile is one of the worst in the game. With fairly standard damage (8%) and horrible cooldown, he’s not likely to win any zoning wars any time soon.
Be aware that his counter game is fierce. If you whiff a combo starter, you will pay for it with around 30% of your life total (without X-Ray). Never jump in on him. His blade spin is quick to start-up and will punish any jump-ins; but, at only 9%, it’s not too scary. The real danger of jumping in comes if he gets in Chop Chop. In which case, he can follow-up with D+4, Blade Charge for ~20%.
Stay out of the corner. Again, stay out of the corner! Baraka’s real potential shows through when he corners an opponent. He will shred you without mercy if he can back you up against the wall. Don’t let him. Remember that his rushdown is not so good, so if you get close to the corner, switch it up and start pushing him back. Just watch out for Blade Rush as it has some push back.
Stay on your toes, and only strike at him when you feel like you have the upper hand and apply zoning pressure when possible. Keep this in mind, and this nomad will be relocating to the Netherrelm.
Fighting Cyber Sub-Zero
He isn't the powerhouse Story Mode made him out to be, but he can still be one of the most destructive characters in the game. Play a balanced style of attack since CSZ has a tool for aggressive and defensive fighters. Get at a decent distance from him and prepare for a Freeze Ball or Slide. Stop the slide with a projectile or the Freeze Ball by ducking or jumping. Should you jump, be aware that an Ice Beam will still catch you. When he is in the air, prepare for a Dive kick or an X if he has the meter, both of which can be blocked, leaving him open for a second. Note that the X is MUCH easier to punish than a dive kick.
His Parry is high so low attacks will stop it and don't worry about being frozen by Ice Bombs unless there is more than one on the field. They are quite easy to avoid for the most part. Be aware though that jumping is not a good idea if CSZ has meter as Ice Beam will most likely catch you in the air.
His wake up game isn’t much to worry about. If you’re going on the offensive strike with low combo starters if possible so the parry can’t catch you, and if going for the defensive style, block low to avoid a slide, being aware that EN Dive Kick is an overhead. Slide is a very punishable move. It can be baited by standing and blocking, then quickly crouching on reaction to the slide, leaving CSZ open for a full combo. This, as well as his teleport, are most definitely his weakpoints in terms of specials. Punish both ruthlessly. Zoning is probably the best tactic. Characters with high/low projectiles (Liu Kang, Sindel, Kabal) are probably your best bet, but any projectile zoning will do. Just be aware of the threat Ice Ball, and more importantly Ice Beam, poses.
Play carefully against him, and be wary of his jumps and you'll send him to the scrap heap.
Fighting Cyrax
You have to be aware of the presence of bombs and the threat of a net at any time. If you are caught in a net and Cyrax has at least 1 bar of meter, you’re likely to eat ~60%. Note that you can take >35% off of a net even if he is without meter. The Net is blockable, but his Bombs are not. This can create some sticky situations as jumping the bomb is often tricky due to the huge vertical space the net encompasses and blocking the net will only insure that you are blasted by the bombs. Dash block to move about.
Should Cyrax go for a command grab, be quick to hit 1 as this will counter it.
Keep in mind that Cyrax’ teleport is unsafe and use this to your advantage. His teleport always puts him close to you meaning within striking distance. Cyrax is an offensive monster with great juggles and good mix-up game to go with it; however, his defenses are frail. Rushdown is the bane of this robot’s programming, so go on the offensive. Be aware that his EN Donkey Kick hits low, so if you dash in on him, duck and block, all the while watching for the start-up animation of B+2. If you can manage to corner him, you should be able to take the match from him. Just don’t get careless with your rushdown as a single Net can spell disaster for anyone with less than ½ health remaining if Cyrax has access to EN attacks.
Basically, you’ll need to employ a guarded rushdown strategy to effectively handle this guy. Use this information wisely and you’ll snuff out Cyrax’ firepower.
There's more where that came from if any of this is helpful. I realize it's mostly basic info, but I have done sections for characters all the way through Scorpion in alphabetical order, so if this is helping anyone, let me know & I'll see if I can offer any more advice.
Fighting Baraka
A competent Baraka is NOT going to make the first move. He’s going to try and force you into making mistakes and then he’s going to punish you for it. Keep this in mind. If he tries to rush you down, chances are you’re either (a) better at rushdown than him or (b) a character with a teleport/pseudo-teleport and better zoning skills. If you’re (a), then show the tarkatan what rushdown is all about and apply more pressure. Just be mindful of Chop Chop as it can be chained into Blade Charge or even X-Ray. If you’re (b), then get outta there and zone him out, his projectile is one of the worst in the game. With fairly standard damage (8%) and horrible cooldown, he’s not likely to win any zoning wars any time soon.
Be aware that his counter game is fierce. If you whiff a combo starter, you will pay for it with around 30% of your life total (without X-Ray). Never jump in on him. His blade spin is quick to start-up and will punish any jump-ins; but, at only 9%, it’s not too scary. The real danger of jumping in comes if he gets in Chop Chop. In which case, he can follow-up with D+4, Blade Charge for ~20%.
Stay out of the corner. Again, stay out of the corner! Baraka’s real potential shows through when he corners an opponent. He will shred you without mercy if he can back you up against the wall. Don’t let him. Remember that his rushdown is not so good, so if you get close to the corner, switch it up and start pushing him back. Just watch out for Blade Rush as it has some push back.
Stay on your toes, and only strike at him when you feel like you have the upper hand and apply zoning pressure when possible. Keep this in mind, and this nomad will be relocating to the Netherrelm.
Fighting Cyber Sub-Zero
He isn't the powerhouse Story Mode made him out to be, but he can still be one of the most destructive characters in the game. Play a balanced style of attack since CSZ has a tool for aggressive and defensive fighters. Get at a decent distance from him and prepare for a Freeze Ball or Slide. Stop the slide with a projectile or the Freeze Ball by ducking or jumping. Should you jump, be aware that an Ice Beam will still catch you. When he is in the air, prepare for a Dive kick or an X if he has the meter, both of which can be blocked, leaving him open for a second. Note that the X is MUCH easier to punish than a dive kick.
His Parry is high so low attacks will stop it and don't worry about being frozen by Ice Bombs unless there is more than one on the field. They are quite easy to avoid for the most part. Be aware though that jumping is not a good idea if CSZ has meter as Ice Beam will most likely catch you in the air.
His wake up game isn’t much to worry about. If you’re going on the offensive strike with low combo starters if possible so the parry can’t catch you, and if going for the defensive style, block low to avoid a slide, being aware that EN Dive Kick is an overhead. Slide is a very punishable move. It can be baited by standing and blocking, then quickly crouching on reaction to the slide, leaving CSZ open for a full combo. This, as well as his teleport, are most definitely his weakpoints in terms of specials. Punish both ruthlessly. Zoning is probably the best tactic. Characters with high/low projectiles (Liu Kang, Sindel, Kabal) are probably your best bet, but any projectile zoning will do. Just be aware of the threat Ice Ball, and more importantly Ice Beam, poses.
Play carefully against him, and be wary of his jumps and you'll send him to the scrap heap.
Fighting Cyrax
You have to be aware of the presence of bombs and the threat of a net at any time. If you are caught in a net and Cyrax has at least 1 bar of meter, you’re likely to eat ~60%. Note that you can take >35% off of a net even if he is without meter. The Net is blockable, but his Bombs are not. This can create some sticky situations as jumping the bomb is often tricky due to the huge vertical space the net encompasses and blocking the net will only insure that you are blasted by the bombs. Dash block to move about.
Should Cyrax go for a command grab, be quick to hit 1 as this will counter it.
Keep in mind that Cyrax’ teleport is unsafe and use this to your advantage. His teleport always puts him close to you meaning within striking distance. Cyrax is an offensive monster with great juggles and good mix-up game to go with it; however, his defenses are frail. Rushdown is the bane of this robot’s programming, so go on the offensive. Be aware that his EN Donkey Kick hits low, so if you dash in on him, duck and block, all the while watching for the start-up animation of B+2. If you can manage to corner him, you should be able to take the match from him. Just don’t get careless with your rushdown as a single Net can spell disaster for anyone with less than ½ health remaining if Cyrax has access to EN attacks.
Basically, you’ll need to employ a guarded rushdown strategy to effectively handle this guy. Use this information wisely and you’ll snuff out Cyrax’ firepower.
There's more where that came from if any of this is helpful. I realize it's mostly basic info, but I have done sections for characters all the way through Scorpion in alphabetical order, so if this is helping anyone, let me know & I'll see if I can offer any more advice.