DOOMSDAY-15RUS-
i'LL DESTROY YOU ALL
Hi everyone, i didn't play my mains a lot but i learned to play all chars at correct level to know the frame data of all 50/50, strings, etc. At the moment i got 3 problems :
1. Impostor teleport, i think his NJP and NJK after teleport have same negative frames (around -3 to -5) like normal NJP and NJK, but when i block it he poke still faster than pokes with 7 frame start up. My cassie and jax uppercuts can't punish teleport correctly, 9/10 he punish my uppercut with NJP. And when i try to NJP when see him jump, it's like a frame trap, when i do NJP fast my char hit the wrong side because shinnok is behind me and some times shinnok NJP hit faster. It's a real problem for me.
2. Many people after NJP try to throw, all NJP in game are around -4 on block, so why when i try to poke with 7 start up poke a guy who is -4, he has time to throw me (throw around 10 frame start up), where is the logic ?
3. Punish Kung Lao teleport ? About this i think i just need to more practice because i know how to punish but still hard to react in a real match against a good KL
4. One thing i hate but it's game mechanic, in MK9 it's was pretty easy to make a cross up with D4, in MKX many chars touch even if we try to escape via D4, also in MK9 was pretty easy to punish most of footsies with NJP in MKX when i try to punish it, most of them (mid attacks) hit me in the air
Please help!
1. Impostor teleport, i think his NJP and NJK after teleport have same negative frames (around -3 to -5) like normal NJP and NJK, but when i block it he poke still faster than pokes with 7 frame start up. My cassie and jax uppercuts can't punish teleport correctly, 9/10 he punish my uppercut with NJP. And when i try to NJP when see him jump, it's like a frame trap, when i do NJP fast my char hit the wrong side because shinnok is behind me and some times shinnok NJP hit faster. It's a real problem for me.
2. Many people after NJP try to throw, all NJP in game are around -4 on block, so why when i try to poke with 7 start up poke a guy who is -4, he has time to throw me (throw around 10 frame start up), where is the logic ?
3. Punish Kung Lao teleport ? About this i think i just need to more practice because i know how to punish but still hard to react in a real match against a good KL
4. One thing i hate but it's game mechanic, in MK9 it's was pretty easy to make a cross up with D4, in MKX many chars touch even if we try to escape via D4, also in MK9 was pretty easy to punish most of footsies with NJP in MKX when i try to punish it, most of them (mid attacks) hit me in the air
Please help!