I have problems against opponents who jump alot .. How can i anti-air jump kicks and is there a way to anti-air crossover jumps on reaction? Uppercut seems so slow and can punish crossovers only on read and gets stuffed by jumping kicks.
B1 has deceptively good range as an AA tool and isn't too slow with a 10f startup. You can cancel it into an EX orb for some decent damage or go for meter-less damage with b1, run xx f412 xx slide if I remember correctly.