I sort of get that but I can't get the strategy. When do you do it? If a Batman is jumping in to you, you put it up?My main use for it is to absorb full screen projectiles, grabs, air dives etc, and dash out of it and punish the recovery.
It can also be used to absorb unsafe strings or to meter burn it when somebody gets close.
Also you can cancel in to it at the end of unsafe moves/strings to dash cancel to safety.
It also let you get an ambiguous neutral jump cross up if you land the MB in the corner against an opponent that doesn't tech roll.
I love doing that against melee only characters like Catwoman.LOL, I forgot this move was in the game. I've fought Aquaman a lot and I never see it. Never used it myself when I use Aquaman.
Gonna try to bait someone in w/ it tonight and then meter burn it.
I punished superman's flying punch by just letting go of it after he hit (i didnt have to dash cancel) and punished with b2 in pratice modeThe startup seems pretty bad for what its suppose to do. Must be over 10 frames before the armor kicks in.
The MB burst is good for closing out the round when you have a life lead and they have less than 8% left.
As far as using it and then dash cancelling, I can't ever seem to be able to punish anything dash cancelling it then doing d1. If people could give an example of a move that this strat would be good against, i'm very interested as it costs no meter as opposed to B3 MB.
I use it to absorb projectiles, as others have stated. It's really good against Superman players that like to jump in the air and spam their little laser (read: most of them), Green Lanterns, etc.This might be an odd question but I'm not very clear. Its like a parry, but not really.
What are some practical applications for this? I use everything in his arsenal but this move. I can't put my finger on why I'd use it.
You don't take any damage from the projectiles you absorb, only the physical hits.I thought any move that hits aquaman while the water shield is up does damage (full damage even?) so there is no point to absorb projectiles with it?
bingo...i recently figured this out and there is a video coming.I use it to absorb projectiles, as others have stated. It's really good against Superman players that like to jump in the air and spam their little laser (read: most of them), Green Lanterns, etc.
I'm not sure if anybody else has thought to do this yet, but I've also found it to be very useful against Doomsday. If you read his little leap-up-into-the-air-and-elbow-down-at-you move, you can go into Water Shield and absorb the hit for a punish or a burst. You can even time the burst right and get him in mid air before he even touches you. It's pretty hilarious. The same general idea could be applied to characters like Catwoman that like to super dash into your face, etc.
It might for specific interactables from non power chars like the guns on strikers island but ive never tested it but ive noticed some interactables do less damage if it hits youre watershield compared to if you get hit or b3 (or f3) mb through itDoes it protect against interactables?
Nice. I wish I had a capture card so I could post things like this, as well =/bingo...i recently figured this out and there is a video coming.
If youre sitting there holding it for the full four seconds consantly you deserve to be blown up cancell it or dash of of itI think you guys are fucking crazy. It seems nearly useless at jump in range or closer. Throwing that shit out against someone who knows how the move works is dangerous. For instance:
A buddy I play with knows it only lasts 4 seconds, if I'm within dash range he'll count it out, dash in just before it ends and then hits me with a mix up. I think this move makes you a sitting duck.
At full screen it can be great to avoid lasers and whatnot, until you time it wrong and eat shit. Also doesnt work against everything. Black Adams stupid lightning toss that hits low...rapes you when you have the shield up.
If it came out faster this move would be the bee's knees.
I think you guys are fucking crazy. It seems nearly useless at jump in range or closer. Throwing that shit out against someone who knows how the move works is dangerous. For instance:
A buddy I play with knows it only lasts 4 seconds, if I'm within dash range he'll count it out, dash in just before it ends and then hits me with a mix up. I think this move makes you a sitting duck.
At full screen it can be great to avoid lasers and whatnot, until you time it wrong and eat shit. Also doesnt work against everything. Black Adams stupid lightning toss that hits low...rapes you when you have the shield up.
If it came out faster this move would be the bee's knees.