how about this, hypothetically u counter a poke with a teleport and the duration frames on a d1 (like raidens) are 25 and the duration frames of the teleport are 29 and it takes the character how many frames to turn around? not punishing naything
now what happens if they read ur teleport?
now what happens against characters who have 20 frame d3 durations and u counter their poke with a teleport? especially when they have an auto-correcting move to follow up there pokes with
what about when i decide to land a d1 and get 1 frame of advantage any my fastest string against crouching opponents is 12 frames....
i find myself doing a lot of backdashes, the only way you get damage is a whiff punish or a grab...
first of all im not saying raiden is bad, i just want to clarify things, i mean for christ sakes he can teleport out of pokes on hit it just makes things funky.
Okay i would really like a response to this let me share an example
johnny cages d1
=25 frames of duration, -13 on block, 6 frames execution
johnny cages d3
20 frames of duration, -7 on block, 7 frames execution
raiden
teleport = 29 frames of duration
fastest punisher f2 12 frames (121 wont work on crouchers)
so wouldnt the risk reward be awful on attempting to counter=poke with teleport be awful considering that his d1 actually has less frames of duration then your teleport, considering you wouldnt even get a punish? unless you bait a punish with an ex teleport which i didnt see mentioned once. Then again you can always backdash and whiff punish however if thats all you are really doing....
also do are you really capable of "blowing up" a d1 consistently with f24 like you said i mean you have to just frame the punish considering its only -13... i get that you have about 25 frames to reaction and thats a quarter second which i guess is human reaction rate.... and a blocked f24 leads you in solid position i suppose however when are you ever actually opening him up or doing your beefy damage....