The Highlander
There can be only one
I always forget and try to do this.I'll honestly never get why the throw can't be teached with the throw.
I always forget and try to do this.I'll honestly never get why the throw can't be teached with the throw.
Mindgames and game mechanics are different things.This is where the Mind games begin, you don't know how someone behaves until you play them yourself, can't be used as a counter excuse.
Tech throws are useless, even if you know the window the chances of you getting one are pretty slim, if you know you will get grabbed try to find the timing for it will only get you thrown anyway, so you're better off ducking which is much faster than teching it out, and leave them open for punish.
Its a hard read
because people like not-War God Kotal would be a lot worse if teching was easyBut this is where things get ridiculous. You already made a hard read as to when the opponent will throw you, but now you have to guess where they will throw you? Why?
I don't remember saying throw teching had to be easy. Just that it's already a 50/50 by itself, adding another based on direction is absurd.because people like not-War God Kotal would be a lot worse if teching was easy
No you can't be you'll get blown up. You already know this though. Don't act like yer new here.0%
I don't like the throw system, if I may be honest.
Then why in Hells name do the characters with strong 50/50's also have the benifit of a hard to tech throw? IMO This "its meant for lower tiers" would only make sense, if Chars without comboable 50/50's had a different throw in order to compensate their lack and the chars with 50/50's had a easy to tech throw.Didn't read all the comments, but I hope no one is still complaining about throws. The difficulty in teching them is actually a boon to lower tier characters without good ways to open people up. It creates a low reward mind game that can force your opponent out of block- pretty essential for the many characters in the game who lack strong mixups.
If a character with a strong mixup goes for a throw, that means they went for the lowest risk, lowest reward option. Sure, it's easier for them to land, but the opponent takes minimal damage (way less than they would from a full combo if they guessed wrong) and gets a lot of breathing room.Then why in Hells name do the characters with strong 50/50's also have the benifit of a hard to tech throw? IMO This "its meant for lower tiers" would only make sense, if Chars without comboable 50/50's had a different throw in order to compensate their lack and the chars with 50/50's had a easy to tech throw.
espcially since it could be done in injustice. throws are so free lol even if you see it coming you STILL have to guess the directionI'll honestly never get why the throw can't be teached with the throw.
Li joe techs throws on purpose and consistently. Lol I've never seen anything like it in mkx.I'll find it difficult to believe any player who says they can consistently tech throws in MKX.
The system is practically a 50/50 built into another 50/50...by which I mean, you not only have to release block to tech a throw, you must also make a correct guess as to which direction the opponent will throw you. If you think they'll do a forward throw, time 2 or 4 against their input; if backwards, use 1 or 3.
But this is where things get ridiculous. You already made a hard read as to when the opponent will throw you, but now you have to guess where they will throw you? Why? One correct guess shouldn't lead to another guessing situation, especially one where you have no way of what is coming. For now, the reasoning will be for you to make the read on their direction depending on your position on the screen, but as the level of play becomes higher they may start fucking with your mind by throwing you away from the corner instead of towards it, as an example.
You could release block and perform a neutral crouch to make the throw whiff, allowing you to score a full punish, but you are risking eating a combo that could lead up to potentially over 30% or 40% just for the chance to escape 12% damage. Not quite as risky if you have a Breaker available, but still...not good odds by any means.
As for the poll, I voted 5%.