Slymind
Warrior
First, don't be triggered, this is just my view.
I've been thinking about Krushing Blows in MK11, and how satisfying they are to land, you can feel the impact and it's visually pretty cool. However there is a great deal of frustration due how inconsistent they can be:
This is an extreme example, because Spawn has the ability to load all KBs at once.
I think this would make a more interesting metagame of charging KBs and spending them in the right moment(when the opponent cannot break for instance).
Naturally the numbers in terms of damage and scalling would have to be adjusted accordingly, but that is another discussion.
I've been thinking about Krushing Blows in MK11, and how satisfying they are to land, you can feel the impact and it's visually pretty cool. However there is a great deal of frustration due how inconsistent they can be:
- There are some krushing blows which the requirements make them almost impossible to land in an actual match(most of Johnny's);
- There are KBs that are way too easy to get while being gamechangers(Sindel's scream, many of Geras');
- Significantly reducing KB's damage across the board, but, turning them into launchers to open new combo paths(some already work like that, the idea would be to make this more common).
- Reworking most KB's requirements to be more about triggering them after certain conditions are met(like Jaqui's grab that requires you to land all the grabs to get it), rather than being momentarily/situational.
This is an extreme example, because Spawn has the ability to load all KBs at once.
I think this would make a more interesting metagame of charging KBs and spending them in the right moment(when the opponent cannot break for instance).
Naturally the numbers in terms of damage and scalling would have to be adjusted accordingly, but that is another discussion.