LungePunch
Noob
I've been trying to understand the speed at which I need to do hit confirms in MK. I'm follow this video:
Sajam explains that how you just pick a safe string and input it (244). If you see it hit, cancel it into Nut Punch. This isn't too bad because there's a lot of time to cancel from this string.
However, what I'm confused about is hit confirming into the last part/end of a string when they block (not sure how to really phrase it tbh)?
For example Sub-Zero's b32.
-On hit: Cancel into Ice Ball.
-On block: Finish the string with 1.
When I input the string and I see that it is blocked, I will input 1 but it's clearly so delayed that it won't come out.
Is this not feasible? Are my reactions too slow? Am I missing something? Any advice would be gladly appreciated.
Sajam explains that how you just pick a safe string and input it (244). If you see it hit, cancel it into Nut Punch. This isn't too bad because there's a lot of time to cancel from this string.
However, what I'm confused about is hit confirming into the last part/end of a string when they block (not sure how to really phrase it tbh)?
For example Sub-Zero's b32.
-On hit: Cancel into Ice Ball.
-On block: Finish the string with 1.
When I input the string and I see that it is blocked, I will input 1 but it's clearly so delayed that it won't come out.
Is this not feasible? Are my reactions too slow? Am I missing something? Any advice would be gladly appreciated.