jedybg
Noob
Hey all,
Why does this work:
Geras is doing a wake-up d1 which gets registered as a throw escape (instead of punishing the slower throw).
Cassie is +2 on a raw nut punch. Geras does a wake-up d1 (6f) and she does a micro dash into grab. Grabs are 10f and the micro-dash is ?? frames. She should be losing every time.
I've gone through this 30-40 times and the only time Geras does win is if the d1 is slightly delayed(and the grab whiffs).
Why would a 10f move punish a 6f move in a +2 situation?
Any ideas are welcome!
PS: Here are some extra dash questions:
Also, how long are dashes in this game? (as in frames)
How early can you cancel a dash into anything? (I'd presume there's a minimal distance of sorts)
Does dash canceling do anything with the startup frames of the move? (as I understand it, it should just add a few extra frames)
Why does this work:
Geras is doing a wake-up d1 which gets registered as a throw escape (instead of punishing the slower throw).
Cassie is +2 on a raw nut punch. Geras does a wake-up d1 (6f) and she does a micro dash into grab. Grabs are 10f and the micro-dash is ?? frames. She should be losing every time.
I've gone through this 30-40 times and the only time Geras does win is if the d1 is slightly delayed(and the grab whiffs).
Why would a 10f move punish a 6f move in a +2 situation?
Any ideas are welcome!
PS: Here are some extra dash questions:
Also, how long are dashes in this game? (as in frames)
How early can you cancel a dash into anything? (I'd presume there's a minimal distance of sorts)
Does dash canceling do anything with the startup frames of the move? (as I understand it, it should just add a few extra frames)