Yep, you can block the jip and tech the throw.so 1. cyrax players are idiots if they don't use this frequently and 2. its kinda fucked up that he has this when he also had a 70% reset.
i guess he needs it.. lol
Can I block the jip AND then tech the throw? or do I have to choose? unbelievable that he has this good of a guessing game
This. If you get stuck in the loop, and you're low on meter, well...I wish you the best of luck in your future endeavors.good luck teching this, cyrax can hit confirm jip pretty easy now if they just always do a 2 as a link to the jip.
Yes you can block the jip and tech the throw, but your fucked if the cyrax is someone who likes to jip, 21, throw. Because the 21 gets hit confirmed into an ex net and then its a shit storm from there on.so 1. cyrax players are idiots if they don't use this frequently and 2. its kinda fucked up that he has this when he also had a 70% reset.
i guess he needs it.. lol
Can I block the jip AND then tech the throw? or do I have to choose? unbelievable that he has this good of a guessing game
Noserfatu ^this advice will get you boned against a good Cyrax. If you don't block the safe jip he can hit confirm into his bullshit resets. The best way is to read the command grab and tech with 1 or 3. It's easier to tech compared to a normal throw IMO.Don't block if you think he's going to do a jip because it will make the command grab whiff, or just tech the grab with 1 or 3 and pray Cyrax doesn't go for a combo. The best way to stop the command grab is to not let it start
And let's not forget if Cyrax is fighting out of the corner, he can hit confirm into Ragdoll Kick, put THEM in the corner and start all over again.Yes you can block the jip and tech the throw, but your fucked if the cyrax is someone who likes to jip, 21, throw. Because the 21 gets hit confirmed into an ex net and then its a shit storm from there on.
With 12 yes. I tend to find that the 21 string is good because it can be used to condition your opponent. Its hard to react to 2 command grab if your used to teching 21. Its a guess on both parts, the option that crushes the guessing game is mashed out armor. It will stop command grab and even the strings on block. You can armor between 121 and 212.it tends to be pretty obvious what a cyrax is going for once you really think about it, hes either gonna go jip straight into it again on prediction of you blocking, go for a string on block to get meter/chip, if hes gonna end a stringto go for the command grab, ie 12CG instead is 121, its pretty easy to see coming.
Cyrax command grab is an oddity, it is actually teched by 1 or 2.Don't block if you think he's going to do a jip because it will make the command grab whiff, or just tech the grab with 1 or 3 and pray Cyrax doesn't go for a combo. The best way to stop the command grab is to not let it start
i know, i was just using 12 as an exampleWith 12 yes. I tend to find that the 21 string is good because it can be used to condition your opponent. Its hard to react to 2 command grab if your used to teching 21. Its a guess on both parts, the option that crushes the guessing game is mashed out armor. It will stop command grab and even the strings on block. You can armor between 121 and 212.
sometimes you can hesitate and take a tiny step back instead of forward and throw out a net for those who like to counter poke. And if blocked youll be just outside of most normals that can punish net.
Command grab sets up for one of the best guessing games.