Whackojack
Noob Saibot is BACK!
I'm sure it's been stated, but I just figured out a way to deal with Kung Lao for myself. I've found that if I'm 3/4 to full screen away and I've knocked him over with either a long distance charge or a combo and I'm waiting for a wake-up it's beneficial to wait until he's started the animation for his wake-up (if he chooses to do one) As soon as his animation starts I press d,f+3. Basically, if he chooses to throw a hat or, for whatever reason, spin then the charge will put him in the exact same position. If, however, he teleports it will autocorrect into an upknee, which ducks any of the options he has (including instant 3) and allows you to follow up with either a charge or a teleport for a 15-17% punish. Granted it's not the most damaging option, but blast his teleport a few times with up knees and he'll think twice about using it.