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Highs

Jbog

Noob
Just a legit question. Are all highs supposed to hit or wiff on crouching block opponents? Just wondering if this is the way it was made or an oversite.
 

t3kwytch3r

Stone-Kold-Zoner
Honestly a very good question, because sometimes it feels one way and sometimes the other. Especially noticable when a character uses and advancing high raw while you crouch block.
 

xenogorgeous

.... they mostly come at night. Mostly.
yep kinda ... it's supposed to hit high, but , whiff on crouch blocking or just ducking it as you do against throws .... this kind of hit is supposed to make more damage when it hits, but with this inconvenient of whiffing if your opponent does the right action to defend
 

Matix218

Get over here!
I believe they are supposed to whiff on crouching or crouch blocking opponents but there are always specific exceptions to this in nrs games (where a high will still connect on a crouch blocking opponent)

Edit: correction, it is indeed nrs's intention to have them all hit crouch blocking opponents as stated in training mode.
 
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DDutchguy

Stand 4'ing airplanes out of the sky
I am 99% sure highs are not supposed to whiff on crouch blocking opponents, considering that is what opponents tend to do for most of the game against characters without good overheads. Highs are only supposed to whiff when someone is crouching but not blocking. Situations where highs whiff on crouch blocking opponents are unintentional.

Unfortunately, it happens in pretty much every NRS game. It's due to hitboxes being tied to characters' 3D models, which can cause janky situations like this. In other fighting games characters tend to have actual boxes tied to them where they can be hit, making this problem occur less (or at least not in the same way).
 

Second Saint

A man with too many names.
Even then, there are weird exceptions. The last hit of D'vorah's f224 whiffs entirely on crouch blocking opponents and is a high. Her s3, which is the exact same animation, hits crouch blocking opponents. It's weird.
 

Circus

Part-Time Kano Hostage
Highs whiff on crouching opponents if they are not blocking.

This includes:
  1. Grabs
  2. Projectiles
  3. Normal Attacks
The same highs will make contact if the opponent is crouch blocking.

Some highs have very strange hitboxes and will still whiff on crouch blocking opponents though. Against taller opponents the same move will still be blocked if they are crouch blocking.

This includes:
  1. Frosts projectile
  2. Johnny's fireball vs some characters
  3. Kano's standing 1 and the second hit of his F12
You could also get low poked out of a high even if you are at advantage.

Highs are generally safer moves, fast moves, end in strings that are + on block, or have mixups built into them.
This means that you have to condition your opponent to block so the first hit makes contact with their guard OR properly space and time the attack so it makes contact in footsies/neutral.

If your opponent does start disrespecting the high and starts low poking out every time you try to go for one, mix in some fast mids or lows to discourage them from pressing buttons while they are at the disadvantage.

Hope this helps.
 
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S+ Main

Noob
imagine they changed all highs to mids, apart from some moves like projectiles, extra far reaching moves and throws.
 

Jbog

Noob
Highs whiff on crouching opponents if they are not blocking.

This includes:
  1. Grabs
  2. Projectiles
  3. Normal Attacks
The same highs will make contact if the opponent is crouch blocking.

Some highs have very strange hitboxes and will still whiff on crouch blocking opponents though. Against taller opponents the same move will still be blocked if they are crouch blocking.

This includes:
  1. Frosts projectile
  2. Johnny's fireball vs some characters
  3. Kano's standing 1 and the second hit of his F12
You could also get low poked out of a high even if you are at advantage.

Highs are generally safer moves, fast moves, end in strings that are + on block, or have mixups built into them.
This means that you have to condition your opponent to block so the first hit makes contact with their guard OR properly space and time the attack so it makes contact in footsies/neutral.

If your opponent does start disrespecting the high and starts low poking out every time you try to go for one, mix in some fast mids or lows to discourage them from pressing buttons while they are at the disadvantage.

Hope this helps.
This is what i thought so why are the hitboxes fixed seems easy