You forgot theHit start go to quit game and then( if you can) tell the other player they are scum and leave. No one wins that mu unless your kl
Bruh she will stuff the fuck outta Jax then someHold on, isn't the downward punch 5 frames? You can literally do that raw through any gaps if so. Not to mention Jax has 6 and 7 frame buttons. He should be one of Tanya's harder match ups.
If Tanya does no gaps, full combo punish with F3 or F2.
I know it's fun to hate on Tanya since she was once too strong, but Jax should be a losing match up for her, unless i'm wrong about that punch being 5 frames.Bruh she will stuff the fuck outta Jax then some
I *think* that's ex. And would be 6 frames. I could also be wrong. Bothing inthis game is 5 framesI know it's fun to hate on Tanya since she was once too strong, but Jax should be a losing match up for her, unless i'm wrong about that punch being 5 frames.
Quan Chi's NJP is definitely 5 frames, right?I *think* that's ex. And would be 6 frames. I could also be wrong. Bothing inthis game is 5 frames
I kinda gave up on the matchup a while ago but I guess I should relab this againI know it's fun to hate on Tanya since she was once too strong, but Jax should be a losing match up for her, unless i'm wrong about that punch being 5 frames.
She is too mobile to lockdown the spin will keep her suspended but the punch will send her flying forward and it's up to the Jax to combo off thatHe should be one of Tanya's harder match ups.
If she delays the first or second rekka, or stops at them, you should always be able to punish with the EX downward punch or S1. If she finishes the rekkas without a delay, F2 or F3 for a full combo punish.I kinda gave up on the matchup a while ago but I guess I should relab this again
The Downward dash is at least 10 frames, the game doesn't do a good example of explaining that you're canceling the dash punch animation to the overhead.Hold on, isn't the downward punch 5 frames? You can literally do that raw through any gaps if so. Not to mention Jax has 6 and 7 frame buttons. He should be one of Tanya's harder match ups.
If Tanya does no gaps, full combo punish with F3 or F2.
Word. I'm assuming that his S1 would be good for getting through delays without meter?The Downward dash is at least 10 frames, the game doesn't do a good example of explaining that you're canceling the dash punch animation to the overhead.
OP if you're playing Pumped Up which I recommend, you can reversal any gap in a rekka and punish regardless if the Tanya player was trying to bait a reversal given PU's EX GG is 7 frame start up. Other than that you can slowly advance and check her zoning if predictable with air GP and plasma better than the slower rocket in HW.
Jax's NJp sucks ass but man even naginata is a problem for me.but you can mix up your offense with Jax's NJK or NJP
Jax's NJp sucks ass but man even naginata is a problem for me.
I guess thats true. I dont count that cause you have to jump first. So technically more.but you have a pointQuan Chi's NJP is definitely 5 frames, right?
But yeah, I raw spin through Tanya's gaps all the time with Kung Lao. I'd imagine Jax could get through with the downward punch, since it's a frame or two faster than spin.
If the Tanya player is really delaying the gaps it is possible, however PU gives you 22% if they even Rekka on block unless they spend meter to make themselves safe. This is my go to tool in this MU.Word. I'm assuming that his S1 would be good for getting through delays without meter?
DDP is not 5 frames. That is an error in the movelist. It is somewhere between 10-15.Hold on, isn't the downward punch 5 frames? You can literally do that raw through any gaps if so. Not to mention Jax has 6 and 7 frame buttons. He should be one of Tanya's harder match ups.
If Tanya does no gaps, full combo punish with F3 or F2.