Hey, I am an okayish MK11 player that really wants to levelup.
But I quite do not know how and in whichorder/priorities.
my throw/tech throw game is very weak
I'm bad at hitconforming
my spacing needs work
my pokegamesucks (loose a lot to d1, d1, throw)
my antiairs need work
my defense is shit
movement/dashing/dashcanncles needs work
Basically, I need to up my game in every aspect of the game lol.
I uploaded 2 example Sets from KL and maybe some of you might wanna look at them and tell me, whichaspect is the most important one I need to work on and how I can train/lab that efficient.
Could Uploade more footage if needed.
Thanks everyone in advance for the time and help.
I commend you for asking for help. Something I don't see often even though its the best way to improve yourself no matter the level of skill you posses.
I'll do my best to help you in all the areas you said you are lacking in:
Counterpoking, Hit confirming, teching/punishing throws, spacing/footsie, movement, dashing and AA's are all perfectable in practice mode. With that said you simply utilize the options in practice to develop muscle memory so you can quickly and consistently do all of the above in matches.
Counter Poking:
most pokes are -2 to -5 on block, this allows you to return fire with a poke of your own. On hit its your turn, go through your characters moveslist and find the hit adv of your pokes and find moves that are no more than 5 frames more startup than your pokes hit adv. For example if I'm plus 10 on my D1 on hit I want to find a string that starts up in 15 or less frames to follow up with on hit. This guarantees they can't interrupt with anything (it jails) they have to block or get combo. Go in practice and set AI to record doing D1 multiple times as fast as you can and block the poke and counter with a poke. Eventually you will get it perfect.
Hit confirming strings:
Tag the moves you want to see if they are hit confirmable in practice and set AI to block random combo. Generally hitconfirmable normals are two hits or more and have about 25 frames with first and second hit combined. Almost every 3 hit string is hit confirm able. You have AI set to Block Random Combo and try the string as many times as you need. Try doing the move into a special move that is unsafe but starts combo only when you hit opponent but don't do the special when the AI blocks. Do this hundreds of times until you can do it easily without even focusing on it..
Teching Throws:
Set AI to Record Slot 1 and have the AI throw backwards. Set AI to record slot 2 have it Forward Throw. Set Playback to Random Hidden Select where the number is. This will set the AI to randomly do the two types of throws on you over and over. Go to Practice Options and set reset position to Close so the AI is right next to you to throw you. (Makes things faster) when the AI dummy throws you you press 1/3(Back Throw) or 2/4(Forward Throw) depending on type of throw.
Do this hundreds of times until you tech them every time, if yoU aRe doing it right you will tech the throw or get Escape Failed on screen when you guess wrong but still pressed in time. You have to let go of block before you can tech.
After doing that record 4 different things like string or poke into throw and normal on another slot so you have to be on your toes and guess multiple things. This increases reaction speed and that's how you tech throws.
Anti Airs:
Same thing as before record AI to jump in kick and go through your normals and find the best option for your character to AA them and find follow ups to get optimal damage To discouraged your opponent from jumping again. Like before practice and repetition makes perfect. Same for Spacing, Dashes and all fundamentals.
You will need to work on your Reaction timing the most, punishers, wiff punishing(footsie), character specific matchups: their gaps, weaknesses, range of moves, negative and safe moves, what moves end in highs, what staggers or plus frames they have etc.