Eddy Wang
Skarlet scientist
Hey HT mains, what do you guys think, that if instead of giving Hat Trick additional commands for above hat trap, HCB out of teles, or placing hats while airbone, or having links to when the hat doesn't connect from away traps. What if instead of Above trap hitting overhead. What if all his hatless problems could be solved with just one single solution?
Imagine a Hat respawn as a buff.
Imagine, if Hat Trick was allowed to grow another hat on his head after using a trap, just like Buzzsaw does after using his hat for a while and be allowed place 2 traps? If a second trap is placed Lao then would stay hatless until he uses HCBs.
And when he used HCB with 2 traps, both hats would travel back to the source of origin?
Would it be broken?
Would it be madness?
Wouldn't that turn Hat Trick into actual trap variations rather than a setup one?
Notes:
The hat would still disappear if lao gets hit, even if he had already called the hats
The time a trap stays active, its possible to shove another trap, but the trap time remains the same, so when a second trap is placed, once the first hat trap is timed out, the first hat disappears.
Lao cannot respawn a trap if both traps are active, however, once the first trap disappears, the hat would respawn.
Its a question, i wonder if this is probably better solution than heavily mess around the variation or possibility strings shared among variations and probably make one better than other for each use on this particular reason and so on.
Imagine a Hat respawn as a buff.
Imagine, if Hat Trick was allowed to grow another hat on his head after using a trap, just like Buzzsaw does after using his hat for a while and be allowed place 2 traps? If a second trap is placed Lao then would stay hatless until he uses HCBs.
And when he used HCB with 2 traps, both hats would travel back to the source of origin?
Would it be broken?
Would it be madness?
Wouldn't that turn Hat Trick into actual trap variations rather than a setup one?
Notes:
The hat would still disappear if lao gets hit, even if he had already called the hats
The time a trap stays active, its possible to shove another trap, but the trap time remains the same, so when a second trap is placed, once the first hat trap is timed out, the first hat disappears.
Lao cannot respawn a trap if both traps are active, however, once the first trap disappears, the hat would respawn.
Its a question, i wonder if this is probably better solution than heavily mess around the variation or possibility strings shared among variations and probably make one better than other for each use on this particular reason and so on.
Last edited: