k1nG_Qu1nN
The King
so ts1 b3 ect?From the range at which it lands.. Any of your typical B'n'B combos will work.. Can either look at it as a jump in A2A or a ground bounce from a F3.. That's how I view it..
so ts1 b3 ect?From the range at which it lands.. Any of your typical B'n'B combos will work.. Can either look at it as a jump in A2A or a ground bounce from a F3.. That's how I view it..
Lil too high for outright TS.. Would go JI1/2/3, follow up, B3, follow up, timed 2,U3 relaunch follow up.. Etc..so ts1 b3 ect?
Wait what's follow up and U3?Lil too high for outright TS.. Would go JI1/2/3, follow up, B3, follow up, timed 2,U3 relaunch follow up.. Etc..
A string like 1,1,2 would be a good follow-up. b2,2 as a follow-up is unclashable as well.Wait what's follow up and U3?
U3? is?A string like 1,1,2 would be a good follow-up. b2,2 as a follow-up is unclashable as well.
The 2,U3 string launches an opponent and sets up a b3. It's a good replacement for TS~1. (EDIT: However I'm not sure if you can b3 after 2,U3 in the same cases as TS~1 that I mentioned in my other post. Also the b3 might have to be MB'd)
It means up 3. On xbox that would be holding up on the stick/d-pad and pressing A. After a 2 (Y) you can use this motion to complete the 2,U3 string. U3 by itself will make you jump and use Harley's stomp air attack, so its only used after a 2 for Harley.U3? is?
You can land B3 after J3?It means up 3. On xbox that would be holding up on the stick/d-pad and pressing A. After a 2 (Y) you can use this motion to complete the 2,U3 string. U3 by itself will make you jump and use Harley's stomp air attack, so its only used after a 2 for Harley.
Ok so after TNT hits what I'm understanding is JI3,B22,B3,112,B22,B3? So wtf this is an infinite? What the hell is going on lol.B3 is really easy to land after 2U3, but is there ever any reason to use 2U3 over B22 as a starter? it's unsafe while b22 isn't, and i think it does less damage.
If that is in response to me, I only meant it's a good replacement for TS~1 on a juggled opponent. Probably didn't explain myself very well.B3 is really easy to land after 2U3, but is there ever any reason to use 2U3 over B22 as a starter? it's unsafe while b22 isn't, and i think it does less damage.
I heard of someone getting a 100% or so combo though after TNT hit, something like that earlier in this thread. Or ni a different combo thread.after TNT, i just do jump 2, 112 either cupcake or silly slide. i'm sure there are better followups, though.
No, sorry. You can use any of these options. Like you can J2 then 1,1,2 OR you can b3 then j,2 then j,2 etc. OR you can 2,U3 > b3 > etc.Ok so after TNT hits what I'm understanding is JI3,B22,B3,112,B22,B3? So wtf this is an infinite? What the hell is going on lol.
Edit:I'm taking what all 3 of you said into account. Follow ups being B22 ect. and this is a version of what XWEBSX said could be done after TNT hits.
So TNT,B22,B3,JI3,112?No, sorry. You can use any of these options. Like you can J2 then 1,1,2 OR you can b3 then j,2 then j,2 etc. OR you can 2,U3 > b3 > etc.
Yeah, I realized that might be the case and hence the edit. Maybe I should just delete the post in case I spread misinformation... XDah that's what i thought, but using 2U3 on an already launched opponent won't launch them as much, will it?
You can edit it ahha.Yeah, I realized that might be the case and hence the edit. Maybe I should just delete the post in case I spread misinformation... XD
I would personally j2 > b2,2 if I want unclashable. You can't link a b3 after b2,2 so it ends there unless you've got 4 bars for a super, then you can go j2 > b2,2 > Super.So TNT,B22,B3,JI3,112?
i'll probably do the same. there was a thread that mentioned combos after f3, so they can be used with a tnt starter.Yeah, I realized that might be the case and hence the edit. Maybe I should just delete the post in case I spread misinformation... XD
What about J3,112,Cupcake. Also do you know the best follow up after super? I've seen a few but I want to know the current best XD.I would personally j2 > b2,2 if I want unclashable. You can't link a b3 after b2,2 so it ends there unless you've got 4 bars for a super, then you can go j2 > b2,2 > Super.
If they've already clashed or I don't fear them clashing I would do j2 > 1,1,2 > Cupcake Bomb.
Ah! I see where your confusion lies. WEBS meant something likeOk so after TNT hits what I'm understanding is JI3,B22,B3,112,B22,B3? So wtf this is an infinite? What the hell is going on lol.
Edit:I'm taking what all 3 of you said into account. Follow ups being B22 ect. and this is a version of what XWEBSX said could be done after TNT hits.
they probably mention it in the combo guide, but nobody's updating the first post and there's 11 pages in that thread >.<What about J3,112,Cupcake. Also do you know the best follow up after super? I've seen a few but I want to know the current best XD.
Well that helps A LOT! Phew, I felt like a complete noob, I was so fuckin confused......I was like what the hell?Ah! I see where your confusion lies. WEBS meant something like
After TNT:
Not a single combo, he was giving multiple combos.
- JI1/2/3, follow up
- B3, follow up,
- timed 2,U3 relaunch follow up..
- Etc..
J3 > 1,1,2 > Cupcake is actually better, yes, use that.What about J3,112,Cupcake. Also do you know the best follow up after super? I've seen a few but I want to know the current best XD.
Yes the computers always usually clash after I combo out of super which just makes me rage so hard.J3 > 1,1,2 > Cupcake is actually better, yes, use that.
I'm not sure what the best is. I use J3 > Air Gunshots myself. B1,2 > Play Doctor leaves the opponent standing so they can't wake-up attack, but only works in the corner. Mid screen you can try 3 > Play Doctor replaces that. I'm no expert, maybe someone else will chime in.
However just note that any of these after super are clashable (except B2,2 but I'm not sure if that can hit after super) and since you're out of meter after super you can't contest a clash.