cpmd4
Slaughter is the Best Medicine
Hey there guys. I've been in the lab looking for ways to allow use of Harley's trait without getting punished. I've made a match-up guide to show you when / against whom you can use her trait.
UPDATED FOR PATCH 1.06. Harley's trait now has an 8 second cooldown, but retains the 6 second buff time
Harley's trait is unique in this game in that one of three things will occur, completely randomly, based on what she pulls out of her Bag O' Tricks. The buffs she receives last for 6 seconds and trait has an 8 second cooldown period.
Joker Picture: Harley deals increased damage. In addition, she also takes 50% reduced damage from all sources for 6 seconds.
Ivy's Flower: Harley recovers 7.5% health over 6 seconds.
Bomb: Harley throws an unblockable bomb that deals 15% damage and knocks the opponent into the air.
A few things first:
1. Harley's safest way to activate trait is with f23 xx 4. The f2 can whiff as long as the 3 portion of the string hits. Naked f23 is not suggested as you can cancel f2 into Tantrum Stance for full combo. It is best used on an airborne opponent or with the b22 xx Tantrum~1, b3, JI2, f23 xx 4 combo.
112 xx 4 can also be used against a portion of the cast without being punished and can only be punished by successful wake-ups. Harley's naked 112 knocks an opponent the perfect distance for her bomb trait and is a hard knockdown so they can't roll away.
However, after full combo her opponent is knocked too far away and the bomb can only hit them if they use an advancing wake-up like Flash's Lightning Charge. In addition, Harley's stance compared to her opponent's stance affects whether the bomb will hit some characters, and it isn't near the almost-entirely safe f23. 112 xx trait is not optimal and should be used cautiously.
2. Each of the three options from Harley's trait have different start-up and recovery, making some safer than others. In order, Joker picture is the safest (unpunishable by virtually anything after even 112), then flower, then the bomb.
3. Even if you take damage from a wake-up attack after 112 xx 4, they cannot prevent the effects of the trait taking place. This includes the bomb coming out for a reset oppurtunity. It may be worthwhile to take ~5-10% damage to get a bomb reset, or to gain damage reduction from the Joker picture.
4. DLC character write-ups coming soon.
________________________________________________
HARLEY'S TRAIT ACTIVATION AFTER F23 and tech roll:
SUPERMAN:
Kryptonian Crush (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Superman armors through bomb taking 15% before dealing 34% damage to Harley if full combo'd. After naked f23 the bomb will whiff.
Superman with Super is the only thing that can punish Harley's trait after f23. Just watch his meter and you're good. You shouldn't be traiting against Superman with Super up period, he can punish bomb from any distance with it.
________________________________________________
HARLEY'S TRAIT ACTIVATION AFTER UNTECHABLE 112:
(Special move damage taken from TYM Injustice wiki. I apologize for any incorrect damage amounts as they may have changed with patches)
BATMAN:
Straight Grapple
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman goes through invulnerability frames to avoid the bomb. He can get in a large combo after MB Straight Grapple.
Slide Kick
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman goes through invulnerability frames to avoid the bomb. Harley is knocked down.
The Dark Knight (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman armors through bomb, but takes 15%. Harley takes about 33%.
VERDICT: It's not safe to use 112 to activate trait against Batman. Although his slide is negligible, he can get a large combo from wake-up grapple.
NIGHTWING:
Flying Grayson
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Nightwing goes through invulnerability frames and avoids any damage. Harley takes 13% to the face.
VERDICT: You have a 66% chance to get away for free, however you can take a knock-down and some damage if Nightwing uses Flying Grayson as his wake-up. You are completely safe if he's in Escrima stance.
THE FLASH:
Lightning Charge
Joker Picture: Unpunishable
Ivy's Flower: Punishable. 7.5% recovery effect still takes place. Harley takes 9%; 1.5% loss.
Bomb: Unpunishable
Speed Zone (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley takes 38.5% Super damage.
Bomb: Punishable. Flash gets hit by bomb for 15% then Harley takes 38.5% Super damage.
VERDICT: 112 xx 4 is good to use against the Flash unless he has full meter.
SUPERMAN:
Kryptonian Crush (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley takes 34% damage.
Bomb: Punishable. Superman armors through bomb taking 15% before dealing 34% damage to Harley.
VERDICT: Don't trait after 112 when Superman has full meter.
GREEN ARROW:
Stinger
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Harley takes about 7%.
Aresenal Assualt (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Arrow takes the 15% from bomb but Harley takes he full 32% Super and whatever Arrow's wants as a follow-up (including unclashable damage).
VERDICT: As long as Arrow doesn't have Super the risk of getting hit is a low one.
CYBORG:
Nova Blaster
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Trades. Harley will take 8%, but Cyborg will be knocked upward and take 15%.
Techno Tackle
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Cyborg goes through invulnerability frames, Harley takes a knock-down and 9%.
Target Lock (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Cyborg supers Harley for 35%.
Bomb: Punishable. Cyborg armors through the bomb to take 15%, then hits Harley for 35%.
VERDICT: Techno Tackle as a wake-up is pretty negligible, avoid using 112 to trait if he is at full meter.
WONDER WOMAN:
Justice Javelin (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Wonder Woman takes the 15% but armors through it and deals 38% to Harley.
VERDICT: Don't use 112 to trait if Wonder Woman has full meter.
AQUAMAN:
From the Deep
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. When in different stances, bomb will connect for 15% damage. Harley will not be able to take advantage of the knock-up as she will still be hit by From the Deep for about 8%. Bomb whiffs while in the same stance.
VERDICT: 17% chance to punish assuming your stance is 50/50. You can lower this to 0 by watching your stance.
RAVEN:
Soul Crush
Joker Picture: Unpunishable.
Ivy's Flower: Punishable. Harley takes 8.65% damage, but Raven can MB for a small combo.
Bomb: Stance Dependant. If in different stances, the bomb will connect for 15% damage to Raven and 2% damage to Harley. If in the same stance the bomb will whiff.
VERDICT: If you are watching your stance you are safe 66% of the time. Too risky, as it can allow Raven to get distance between you and/or activate trait.
GREEN LANTERN:
Oa's Rocket
Joker Picture: Unpunishable.
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. If in different stances the bomb will hit for full affect, making Oa's Rocket not come out. If in the same stance the bomb whiffs and Harley takes 8% (combo if it's MB'd).
Lantern's Might
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley can be combo'd for large damage off of Lantern's Might MB.
Bomb: Unpunishable. Full bomb affect for Harley to take advantage of.
Minigun
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. If in different stances, GL gets punished. However, in the same stance Harley takes about 7%.
VERDICT: Due to the risk of full combo with wake-up Lantern's Might and a large combo with Oa's Rocket, don't risk using 112 to set-up bomb trait.
HAWKGIRL:
The Power of Nth (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Hawkgirl takes 15% damage, then Harley takes 36% Super damage.
Mace Charge
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Harley takes 15%, Hawkgirl avoids the bomb completely.
VERDICT: It may not be wise to trait against Hawkgirl, you will be safe 66% of the time when she's below full meter.
BATGIRL:
Batwheel
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Harley takes a decent punish from ~7-13%.
*NOTE* The second hit of Batwheel can make Harley guess which way to block. This can be avoided by jumping or backdashing after a flower or picture trait.
Smoke Bomb
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Much like Zod's wake-ups, Harley's bomb whiffs when in different stances. She will eat full punish into vortex.
VERDICT: Unless you're watching your stance it is much too risky to trait using this method against Batgirl. You don't want to be caught in her vortex if you can help it.
UPDATED FOR PATCH 1.06. Harley's trait now has an 8 second cooldown, but retains the 6 second buff time
Harley's trait is unique in this game in that one of three things will occur, completely randomly, based on what she pulls out of her Bag O' Tricks. The buffs she receives last for 6 seconds and trait has an 8 second cooldown period.
Joker Picture: Harley deals increased damage. In addition, she also takes 50% reduced damage from all sources for 6 seconds.
Ivy's Flower: Harley recovers 7.5% health over 6 seconds.
Bomb: Harley throws an unblockable bomb that deals 15% damage and knocks the opponent into the air.
A few things first:
1. Harley's safest way to activate trait is with f23 xx 4. The f2 can whiff as long as the 3 portion of the string hits. Naked f23 is not suggested as you can cancel f2 into Tantrum Stance for full combo. It is best used on an airborne opponent or with the b22 xx Tantrum~1, b3, JI2, f23 xx 4 combo.
112 xx 4 can also be used against a portion of the cast without being punished and can only be punished by successful wake-ups. Harley's naked 112 knocks an opponent the perfect distance for her bomb trait and is a hard knockdown so they can't roll away.
However, after full combo her opponent is knocked too far away and the bomb can only hit them if they use an advancing wake-up like Flash's Lightning Charge. In addition, Harley's stance compared to her opponent's stance affects whether the bomb will hit some characters, and it isn't near the almost-entirely safe f23. 112 xx trait is not optimal and should be used cautiously.
2. Each of the three options from Harley's trait have different start-up and recovery, making some safer than others. In order, Joker picture is the safest (unpunishable by virtually anything after even 112), then flower, then the bomb.
3. Even if you take damage from a wake-up attack after 112 xx 4, they cannot prevent the effects of the trait taking place. This includes the bomb coming out for a reset oppurtunity. It may be worthwhile to take ~5-10% damage to get a bomb reset, or to gain damage reduction from the Joker picture.
4. DLC character write-ups coming soon.
________________________________________________
HARLEY'S TRAIT ACTIVATION AFTER F23 and tech roll:
SUPERMAN:
Kryptonian Crush (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Superman armors through bomb taking 15% before dealing 34% damage to Harley if full combo'd. After naked f23 the bomb will whiff.
Superman with Super is the only thing that can punish Harley's trait after f23. Just watch his meter and you're good. You shouldn't be traiting against Superman with Super up period, he can punish bomb from any distance with it.
________________________________________________
HARLEY'S TRAIT ACTIVATION AFTER UNTECHABLE 112:
(Special move damage taken from TYM Injustice wiki. I apologize for any incorrect damage amounts as they may have changed with patches)
BATMAN:
Straight Grapple
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman goes through invulnerability frames to avoid the bomb. He can get in a large combo after MB Straight Grapple.
Slide Kick
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman goes through invulnerability frames to avoid the bomb. Harley is knocked down.
The Dark Knight (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Batman armors through bomb, but takes 15%. Harley takes about 33%.
VERDICT: It's not safe to use 112 to activate trait against Batman. Although his slide is negligible, he can get a large combo from wake-up grapple.
NIGHTWING:
Flying Grayson
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Nightwing goes through invulnerability frames and avoids any damage. Harley takes 13% to the face.
VERDICT: You have a 66% chance to get away for free, however you can take a knock-down and some damage if Nightwing uses Flying Grayson as his wake-up. You are completely safe if he's in Escrima stance.
THE FLASH:
Lightning Charge
Joker Picture: Unpunishable
Ivy's Flower: Punishable. 7.5% recovery effect still takes place. Harley takes 9%; 1.5% loss.
Bomb: Unpunishable
Speed Zone (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley takes 38.5% Super damage.
Bomb: Punishable. Flash gets hit by bomb for 15% then Harley takes 38.5% Super damage.
VERDICT: 112 xx 4 is good to use against the Flash unless he has full meter.
SUPERMAN:
Kryptonian Crush (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley takes 34% damage.
Bomb: Punishable. Superman armors through bomb taking 15% before dealing 34% damage to Harley.
VERDICT: Don't trait after 112 when Superman has full meter.
GREEN ARROW:
Stinger
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Harley takes about 7%.
Aresenal Assualt (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable
Bomb: Punishable. Arrow takes the 15% from bomb but Harley takes he full 32% Super and whatever Arrow's wants as a follow-up (including unclashable damage).
VERDICT: As long as Arrow doesn't have Super the risk of getting hit is a low one.
CYBORG:
Nova Blaster
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Trades. Harley will take 8%, but Cyborg will be knocked upward and take 15%.
Techno Tackle
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Cyborg goes through invulnerability frames, Harley takes a knock-down and 9%.
Target Lock (Super)
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Cyborg supers Harley for 35%.
Bomb: Punishable. Cyborg armors through the bomb to take 15%, then hits Harley for 35%.
VERDICT: Techno Tackle as a wake-up is pretty negligible, avoid using 112 to trait if he is at full meter.
WONDER WOMAN:
Justice Javelin (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Wonder Woman takes the 15% but armors through it and deals 38% to Harley.
VERDICT: Don't use 112 to trait if Wonder Woman has full meter.
AQUAMAN:
From the Deep
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. When in different stances, bomb will connect for 15% damage. Harley will not be able to take advantage of the knock-up as she will still be hit by From the Deep for about 8%. Bomb whiffs while in the same stance.
VERDICT: 17% chance to punish assuming your stance is 50/50. You can lower this to 0 by watching your stance.
RAVEN:
Soul Crush
Joker Picture: Unpunishable.
Ivy's Flower: Punishable. Harley takes 8.65% damage, but Raven can MB for a small combo.
Bomb: Stance Dependant. If in different stances, the bomb will connect for 15% damage to Raven and 2% damage to Harley. If in the same stance the bomb will whiff.
VERDICT: If you are watching your stance you are safe 66% of the time. Too risky, as it can allow Raven to get distance between you and/or activate trait.
GREEN LANTERN:
Oa's Rocket
Joker Picture: Unpunishable.
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. If in different stances the bomb will hit for full affect, making Oa's Rocket not come out. If in the same stance the bomb whiffs and Harley takes 8% (combo if it's MB'd).
Lantern's Might
Joker Picture: Unpunishable
Ivy's Flower: Punishable. Harley can be combo'd for large damage off of Lantern's Might MB.
Bomb: Unpunishable. Full bomb affect for Harley to take advantage of.
Minigun
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Stance Dependant. If in different stances, GL gets punished. However, in the same stance Harley takes about 7%.
VERDICT: Due to the risk of full combo with wake-up Lantern's Might and a large combo with Oa's Rocket, don't risk using 112 to set-up bomb trait.
HAWKGIRL:
The Power of Nth (Super)
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Hawkgirl takes 15% damage, then Harley takes 36% Super damage.
Mace Charge
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Harley takes 15%, Hawkgirl avoids the bomb completely.
VERDICT: It may not be wise to trait against Hawkgirl, you will be safe 66% of the time when she's below full meter.
BATGIRL:
Batwheel
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Harley takes a decent punish from ~7-13%.
*NOTE* The second hit of Batwheel can make Harley guess which way to block. This can be avoided by jumping or backdashing after a flower or picture trait.
Smoke Bomb
Joker Picture: Unpunishable
Ivy's Flower: Unpunishable.
Bomb: Punishable. Much like Zod's wake-ups, Harley's bomb whiffs when in different stances. She will eat full punish into vortex.
VERDICT: Unless you're watching your stance it is much too risky to trait using this method against Batgirl. You don't want to be caught in her vortex if you can help it.