Lately, in Practice Mode, I've found something about Harley, but I haven't seen it talked about. : her throws can be used at the end of short combos, without damage scaling the throw.
For example:
J2, f13, then throw gives you a combo of 28% damage. The game only counts 17% of the damage of the first 3 hits, but after the throw, the damage lost is counted with the original 17%.
I'm sorry if this has been done before, or if this is hard to explain, but, long story short, Harley can do decent damage if using a combo before a throw.
For example:
J2, f13, then throw gives you a combo of 28% damage. The game only counts 17% of the damage of the first 3 hits, but after the throw, the damage lost is counted with the original 17%.
I'm sorry if this has been done before, or if this is hard to explain, but, long story short, Harley can do decent damage if using a combo before a throw.