But what if you catch them standing?You can crouch the 1.
They will eventually block LowBut what if you catch them standing?
That avatar went perfectly with what you just said.They will eventually block Low
112 is only +21 on block if they stand block it (minus some characters), it's +9 if they crouch block it. I think 33 would only reach in the corner, which is a nice option. And instead of using 1 at the end use d1, 7 frames and +1 on block.Okay before says it.
I know PUSHBLOCK.
And it is a just frame.
So this is more of just informing everyone.
112 is +21
33 is 21f
33 is +8
1 is 6f
So you can keep doing ( unless they push block, killer frost parry if you're of by a frame )
Thoughts?
But what if you catch them standing?
33 does reach mid screen. Oh I didn't know it was +9 if they crouch.112 is only +21 on block if they stand block it (minus some characters), it's +9 if they crouch block it. I think 33 would only reach in the corner, which is a nice option. And instead of using 1 at the end use d1, 7 frames and +1 on block.
Back before the frame data was fixed, it showed the block advantage on the first hit of multiple hitting attacks.... so 112 showed as +9 on block. On most crouching characters, the 2nd bullet of the 2 whiffs, so it's only +9 on block in these cases.blocked 33 into d1 tantrum works against lex's charge reversal so its a legit frame trap. i did the d1 too early once and it kept him in blockstun. how do you know 112 is +9 on ducking characters? that sucks because everyone blocks it low which is why the standing 1 is usually poked out of.
I just found that if your opponent blocks the 33 and if youre on the frame the 1 hits mid.You can crouch the 1.
True but you can actually fuzzy guard using j.1 112 and they cant duck it because it will still connect reguardless.You can crouch the 1.
Apparently it varies on spacing too. If you hit it point blank they can't duck the 2nd bullet, most if not all...but not 100%Back before the frame data was fixed, it showed the block advantage on the first hit of multiple hitting attacks.... so 112 showed as +9 on block. On most crouching characters, the 2nd bullet of the 2 whiffs, so it's only +9 on block in these cases.