Notation guide:
xx = dash cancel (she requires 'em bruh so get used to 'em)
amp: amplify
1=square
2=triangle
3=X
4= Circle
Mean Queen Combos
Mid Screen:
21 bf4amp xx 21 bf4 (or db4)
F3 xx 21 bf4amp xx 21 db4 (bf4 will not work cause of gravity)
21 bf3u 21 bf4amp f1 db4
j4 f1 bf4amp xx 21 db4
b122/b211/s12 bf3u f3 dash 21 bf4/db4
Max height D2:
D1 bf4 amp xx 21 bf4 (or db4)
Anti-Air:
S1 21 bf4amp xx 21 bf4 (or db4)
F3 xx 21 bf4amp xx 21 db4
Corner:
Optimal: (Starter) bf3u b122 12 db4
F3 21amp xx f1 db4 or bf4 (to put them back in the corner)
J4 f3 21amp f1 db4
Corner KB:
D2KB d1 d1 21 bf4amp xx 21 db4
D2KB f1 bf4amp f1 bf4
KB:
D2KB 21amp f1 bf4
D2KB 21amp xx 21db4
FB:
21 bf4amp xx 21 FB
F3 xx 21 bf4amp xx 21 FB
j4 f1 bf4amp xx 21 FB
FB + KB:
D2KB 21amp f1 FB
Tick Throws (if crouch blocking):
21 BF4amp *
D1 BF4amp *
D3 BF4amp *
D4 BF4amp *
B211 BF4 amp *
F1 BF4 amp *
If they stand block then just db4
*Follow up with combo of your choice cause we ain't about optimals in this HOUSE, we about DIVERSITY.
xx = dash cancel (she requires 'em bruh so get used to 'em)
amp: amplify
1=square
2=triangle
3=X
4= Circle
Mean Queen Combos
Mid Screen:
21 bf4amp xx 21 bf4 (or db4)
F3 xx 21 bf4amp xx 21 db4 (bf4 will not work cause of gravity)
21 bf3u 21 bf4amp f1 db4
j4 f1 bf4amp xx 21 db4
b122/b211/s12 bf3u f3 dash 21 bf4/db4
Max height D2:
D1 bf4 amp xx 21 bf4 (or db4)
Anti-Air:
S1 21 bf4amp xx 21 bf4 (or db4)
F3 xx 21 bf4amp xx 21 db4
Corner:
Optimal: (Starter) bf3u b122 12 db4
F3 21amp xx f1 db4 or bf4 (to put them back in the corner)
J4 f3 21amp f1 db4
Corner KB:
D2KB d1 d1 21 bf4amp xx 21 db4
D2KB f1 bf4amp f1 bf4
KB:
D2KB 21amp f1 bf4
D2KB 21amp xx 21db4
FB:
21 bf4amp xx 21 FB
F3 xx 21 bf4amp xx 21 FB
j4 f1 bf4amp xx 21 FB
FB + KB:
D2KB 21amp f1 FB
Tick Throws (if crouch blocking):
21 BF4amp *
D1 BF4amp *
D3 BF4amp *
D4 BF4amp *
B211 BF4 amp *
F1 BF4 amp *
If they stand block then just db4
*Follow up with combo of your choice cause we ain't about optimals in this HOUSE, we about DIVERSITY.
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