Belial
Kombatant
Basic Combo off b2 is Ender 1 -> B2~leap2,b2~leap3,d2,b2~leap3, b2~leap 2 (sub last b2~leap 2 for d3 for hard KD setups, only 1% less damage) = 35%
Basic combo off b3 is Ender 2 -> b3, j3(deep), b2~leap3x3*,b2~leap2(or b2~float 1) = 48% (55% from mb B3!)
* I wont state this below, but if you start your combo off leap (something like b2~leap2, b11+3mb) you will only be able to do 2xleap3 in ender 2.
Important: Starting your combos off leap 2 or leap 1 cross-up will prevent any further leap 2, go directly for leap 3 loops (sample(ender 1): leap2, b2~leap3, d2, b2~leap3, b2~leap2). Possibly will add a separate section for leap combos later. Also due to damage scaling on leap moves, combos staring off leap 1/2 net roughly 10% less damage.
The damage % is against 1050 hp, against tougher enemies the damage will decrease (aproximately 4% less per combo against 1250 hp)
112
~SC, Ender 1 = 35%
~SC, b2,leap2~b11+3MB, Ender 2 = 48%
D2
B2~leap3 x3, b2 leap2 = 33%
3,b2~leap2,b11+3mb,b3,j3,b2~leap 2 = 35%
Anti air: Ender 2 = 38%
B2
~Ender 1 = 36%
~leap3x3,b2~leap2 = 41%
~leap 2, b1,1+3, b3, j3(deep), b2~leap3x2, b2~leap2 = 45%
~leap 2, b11+3mb, b3, d2~trait, b2~float 1 = 33% vortex
B1
1+3 MB,B3, ender 1 = 45%
1+3 MB, еnder 2 = 50%
1+3 MB, B3, d2~trait, b2~leap2, b2~float 1 = 35% vortex
With trait on
~float 1, Dash f21~MC, dash ender 2 = 57% (oh yea)
F3
J1, ender 1 = 40%
B2~leap3x3, b2~leap2 = 44%
Trait on: walk f21mcMB, walk j3, b2~leap3x3,b2~leap 2 = 56%
22
~1+3mb, ender 1 = 36%
~1+3mb, 2~sc, ender 1 = 38%
~1+3mb, d2~trait,b2~leap2, 112~sc, b2~float 1 = 28% vortex
MCmb (confirm off strings like 22)
dash b3, j3, ender 1 = 52%
dash, ender 2 = 54%
dash b3, j3, b2~leap2, b2~float1 = 44% vortex
F2
~SC, d2, b2~leap3x3,b2~leap 2 = 35%
F21 (only with trait on)
~MCmb, dash, walk, 3~float1, b3, j3, b2~leap3x2, b2~leap2 = 60%
Basic combo off b3 is Ender 2 -> b3, j3(deep), b2~leap3x3*,b2~leap2(or b2~float 1) = 48% (55% from mb B3!)
* I wont state this below, but if you start your combo off leap (something like b2~leap2, b11+3mb) you will only be able to do 2xleap3 in ender 2.
Important: Starting your combos off leap 2 or leap 1 cross-up will prevent any further leap 2, go directly for leap 3 loops (sample(ender 1): leap2, b2~leap3, d2, b2~leap3, b2~leap2). Possibly will add a separate section for leap combos later. Also due to damage scaling on leap moves, combos staring off leap 1/2 net roughly 10% less damage.
The damage % is against 1050 hp, against tougher enemies the damage will decrease (aproximately 4% less per combo against 1250 hp)
112
~SC, Ender 1 = 35%
~SC, b2,leap2~b11+3MB, Ender 2 = 48%
D2
B2~leap3 x3, b2 leap2 = 33%
3,b2~leap2,b11+3mb,b3,j3,b2~leap 2 = 35%
Anti air: Ender 2 = 38%
B2
~Ender 1 = 36%
~leap3x3,b2~leap2 = 41%
~leap 2, b1,1+3, b3, j3(deep), b2~leap3x2, b2~leap2 = 45%
~leap 2, b11+3mb, b3, d2~trait, b2~float 1 = 33% vortex
B1
1+3 MB,B3, ender 1 = 45%
1+3 MB, еnder 2 = 50%
1+3 MB, B3, d2~trait, b2~leap2, b2~float 1 = 35% vortex
With trait on
~float 1, Dash f21~MC, dash ender 2 = 57% (oh yea)
F3
J1, ender 1 = 40%
B2~leap3x3, b2~leap2 = 44%
Trait on: walk f21mcMB, walk j3, b2~leap3x3,b2~leap 2 = 56%
22
~1+3mb, ender 1 = 36%
~1+3mb, 2~sc, ender 1 = 38%
~1+3mb, d2~trait,b2~leap2, 112~sc, b2~float 1 = 28% vortex
MCmb (confirm off strings like 22)
dash b3, j3, ender 1 = 52%
dash, ender 2 = 54%
dash b3, j3, b2~leap2, b2~float1 = 44% vortex
F2
~SC, d2, b2~leap3x3,b2~leap 2 = 35%
F21 (only with trait on)
~MCmb, dash, walk, 3~float1, b3, j3, b2~leap3x2, b2~leap2 = 60%
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