How is green lantern almost always unsafe?
B13 is safe (can backdash), f3 is safe, 2231 is safe, 223 is safe, 123 is safe, b12 is safe (huge fucking gap though), f2d13 is safe.
Damn near every normal and string he has is safe, he just doesn't have safe non mb specials.
I think lift hitbox should be buffed so it's more reliable as an AA (I use d2 and generally full combo off of it) and lift should also extend further horizontally. I mean...his whole game is to dominate the mid range and lift should be more than simply a combo extender only after a hit confirm.
I think GL is good, but I do think the f3/j3 shenanigans are upplayed. It lands a lot online because I feel like there's a lot of people that don't understand how the crossups work mid-screen, but I feel like it's only a matter of time before those people are the exception rather than the rule.
I don't know, maybe we GLs just need to get more creative with our oki mix to sort of evolve his meta there, but I do think as it stands right now, GL does not contend with the absolute best mix characters in the game, he doesn't compete with the top zoners, he doesn't at all compete damage wise, but he's definitely one of the best footsie characters and still incredibly strong on oki compared with the cast.
I'd say GL is between 10-15 probably, outside of the top ten (....someone could sell me on him being 8-10 maybe), but definitely viable. Yeah you might need a secondary character to round him out, but in this game it seems like that's true for most characters.
I feel like he's a classic A tier or maybe B+ depending on how you break it down and what tiers your list includes. He's not at the absolute top, he's not in that group just below the top, but probably that next group (for now and as the game is and the meta is this early). I totally agree though he's the kind of character that ends up top or near the top after the clear best characters get nerfed.