Let me know if y'all want more gameplay, if not I'll just keep to myself
more vids mang ill be uploading as well
I been poked out of lantern bomb before. As for b13 trait, b13 trait into wall is a pretty scary thing for someone to poke or press a button@Mr FiF @Poser Paul After watching your matches, here are some quick takes:
- B12 has at least a 12 frame gap in between and leads to nothing. Don't use
- Chill with b13 into trait on block. No matter what special you cancel into, there's a big enough gap to poke through, often for a full combo
- If you want to cancel b13 into a special, use close lantern bomb. There is a gap, but opponents can only backdash or super. Some may be able to projectile counter and punish (WW?)
- Close lantern bomb is also -8, which is his safest special. Be wary of characters that have easy punishes though (Robin, Flash, Firestorm)
- GL has a great shimmy game with his fast walk speed and long range B1. Set it up by using your throw a lot, then when they expect it again, do a slight walk back and punish their whiffed throw tech with B13.
- Utilize trait more in the neutral as it significantly buffs your zoning and recharges super fast. Trait into lantern bomb works great.
Nvm, b13 is true. You right but b13 trait wall is also a real thingI been poked out of lantern bomb before. As for b13 trait, b13 trait into wall is a pretty scary thing for someone to poke or press a button
Yea but b13 wall is -14 or whatever. MB wall is solid, but spending bar to be safe doesn't seem worth it when you have another option.Nvm, b13 is true. You right but b13 trait wall is also a real thing
Use wall as wake up more often (when you dont mean to delay).ranked match i had with Faka. Any tips???
Thanks bruh. after dtown beatdown i learned lot of shit about lantern that im not using in my game@Mr FiF @Poser Paul After watching your matches, here are some quick takes:
- B12 has at least a 12 frame gap in between and leads to nothing. Don't use
- Chill with b13 into trait on block. No matter what special you cancel into, there's a big enough gap to poke through, often for a full combo
- If you want to cancel b13 into a special, use close lantern bomb. There is a gap, but opponents can only backdash or super. Some may be able to projectile counter and punish (WW?)
- Close lantern bomb is also -8, which is his safest special. Be wary of characters that have easy punishes though (Robin, Flash, Firestorm)
- GL has a great shimmy game with his fast walk speed and long range B1. Set it up by using your throw a lot, then when they expect it again, do a slight walk back and punish their whiffed throw tech with B13.
- Utilize trait more in the neutral as it significantly buffs your zoning and recharges super fast. Trait into lantern bomb works great.
Not a single one of us could have ever pulled that off lol. That was doable entirely because his name is Dr Gross and people respect him.This is disgusting lol. Praise be to Gross!
https://clips.twitch.tv/ConfidentPiliableAntelopeSuperVinlin
Nice work!Hello,
I created frame data video about Greenlantern recently with preview of every move and I thought it might be useful for you.