Crimson Panther
Noob
Will be updating list tonight.
Try giving some good corner combos.
Sent from my SCH-R830 using Tapatalk 2
Try giving some good corner combos.
Sent from my SCH-R830 using Tapatalk 2
Im working on them.Good to see unbreakable combos, you'll definitely need them.
Otherwise you might as well resign to your opponents having 233% health since you will almost never have enough meter to match their wager unless you're getting bodied.
I'd like to see 1 meter variants though. Basically any starter into:
EX lift (or EX rocket), b3, f3
b3 and f3 are both high damage moves so the damage should be comparable to his other 1 bar bnbs
EDIT: another important thing is having some combos that end with b233 (b223? I forget) because it knocks them full screen. You definitely want this against rushdown / grapple characters but much more so to put troubling zoners towards a corner instead of just flipping them around midscreen.
I have to say, when you hit the 50%, 2 bar into transition you will feel so pimp. Everyone should feel that once.Easy hit confirm corner combos: using ji2,133.
Jip2,123~OR (mb) nj2,123~d,b+1 42%. You end with your back to the corner. 1 bar.
meter burn the d,b+1 of the last combo, b+3, they will fly overhead,b+13~d,b+1. 50%. Puts opponent in the corner. 2 bars.
Even easier version of the 1 bar.
After the b,f+1 (mb) let the opponent fly over your head and hit them with 223~d,b+1. 37%. Opponent in the corner. 1 bar.
Here's the Ca$hSwagg corner combo. This is the combo that is the most tourney viable:
ji2,123~b,f+1 (mb),nj2,223~d,b+1.
The timing is tricky on that nj2. Your opponent will be moving through you at this time and you have to time it so you land w/your back to the corner. The 223~d,b+1 puts opponent back in the corner for 40-41% (I forget).
the reason this will be used over b+23 is that 123 is a much easier hit confirm.
Ill definitely put these up.Easy hit confirm corner combos: using ji2,133.
Jip2,123~OR (mb) nj2,123~d,b+1 42%. You end with your back to the corner. 1 bar.
meter burn the d,b+1 of the last combo, b+3, they will fly overhead,b+13~d,b+1. 50%. Puts opponent in the corner. 2 bars.
Even easier version of the 1 bar.
After the b,f+1 (mb) let the opponent fly over your head and hit them with 223~d,b+1. 37%. Opponent in the corner. 1 bar.
Here's the Ca$hSwagg corner combo. This is the combo that is the most tourney viable:
ji2,123~b,f+1 (mb),nj2,223~d,b+1.
The timing is tricky on that nj2. Your opponent will be moving through you at this time and you have to time it so you land w/your back to the corner. The 223~d,b+1 puts opponent back in the corner for 40-41% (I forget).
the reason this will be used over b+23 is that 123 is a much easier hit confirm.
Just note the top of my post says 133. Should be 123Ill definitely put these up.
Sent from my SCH-R830 using Tapatalk 2
OK maybe it was another one, but i am sure i got 52% for two bars.I have it at 48%. And the MB in the OR MB needs to be slightly delay otherwise the 223 wont connect right?
Cant you just do: Ji2, b23, bf+1,TRAIT,(mb), b23, db+1, b13, db+1(mb), b3, 223, db+155% 2 meters when traits already on
Ji2, b23, bf+1(mb), b23, db+1, b13, db+1(mb), b3, 223, db+1. Sorry if this has already been posted.
If you get 55% from it I don't see why notCant you just do: Ji2, b23, bf+1,TRAIT,(mb), b23, db+1, b13, db+1(mb), b3, 223, db+1
you can't cancel into the trait out of a special. the MB window for OR keeps GL in the animation until it's either detonated or the opponent hits the ground.Cant you just do: Ji2, b23, bf+1,TRAIT,(mb), b23, db+1, b13, db+1(mb), b3, 223, db+1
sadly if you want to deal any kind of decent damage with GL you NEED to use MB combos. That's why using Unclashable combos towards the end of a match is essential cause like KT Smith said GL most likely will never have enough meter to win a Clash.what combos are people using that are meterless and include no trait?
I'm a little confused on the dash part. Say GL starts on the left side in the right corner, at the moment you need to dash do you dash right or left?I havent seen anyone post this yet but if you want to non techable knockdowns with your opponent ending in the corner you can use the standard bnb of 223,mb lift b3 dash behind them 223 lift. You can dash under them and combo off of a lot of combos but this is just one example. Great to use imo cause cornering your opponent with gl is deadly.
Found another one off F3:Off of F3:
F3, B13, Trait, LM, 223, LM MB, B13, LM
32% One bar.
F3, B23, OR MB, B23, LM MB, >, 223, LMHaven't seen this one posted yet: F3, B23 OR MB, 123 LM MB, 223 LM. 2 bars, 43%
Personal preference really. I like the version I posted because I think it looks cooler Also I think I posted that at almost the same time that you updated the BnB list. Anyhow, keep up the good work!F3, B23, OR MB, B23, LM MB, >, 223, LM
43% Two bars
Same damage, same amount of bars. B23 is easier to hit than 123 in a juggle I've found. Depending on when you start the combo the kick will whiff.
It's a little older than than the last update. And true it is all preference. And thank you.Personal preference really. I like the version I posted because I think it looks cooler Also I think I posted that at almost the same time that you updated the BnB list. Anyhow, keep up the good work!