Seapeople
This one's for you
Arrow has some dirty tricks up his quiver with an unblockable super. Name every reset you can possibly think of and lets figure out all the ways people can get out of it.
Freeze, Super:
-Completely inescapable if done correctly (applies both midscreen & corner).
(F2d13)~Super
-Midscreen can be escaped with the opponent's own super (applies to the whole cast)
-In the corner it seems to be completely guaranteed.
(111)~Super
-Can be escaped with backdash or the opponent's own super (applies both midscreen & corner).
(223)~Super
-Opponent can eat the 223 and the super will not connect (applies both midscreen & corner).
-Can also be escaped with backdash or super (applies both midscreen & corner).
-Midscreen can be escaped with very fast advancing attacks.
(B23)~Super:
-Opponent can eat the b23 and the super will not connect (applies both midscreen & corner).
-Escapable with the opponent's own super (applies to the whole cast). Many characters must input their super on the last possible frame to avoid getting hit by the arrow's explosion.
-Stage Specific: If done in the corner on certain stages, the super will whiff (need to find specific info).
(33)~Super:
-Midscreen can be escaped with the opponent's own super (applies to the whole cast).
-Midscreen the opponent can eat the 33 and the super will not connect.
-Stage Specific: If done in the corner on certain stages the opponent can eat the very last hit and the super will not connect (must start out crouch blocking, need to find specific info).
-Stage Specific: If done in the corner on certain stages, the opponent can eat the entire string to make the super whiff (need to find specific info).
111~Super:
-Only escapable with the opponent's own super (applies to the whole cast). Many characters must input their super on the last possible frame to avoid getting hit by the arrow's explosion.
Arrow (on hit) into Super
-This reset only works at a very specific distance (corner only, about two backdashes away from point blank)
-If done perfectly it can only be escaped with the opponent's own super (applies to the whole cast). Nonadvancing supers will escape the reset but won't hit Green Arrow.
Freeze, Super:
-Completely inescapable if done correctly (applies both midscreen & corner).
(F2d13)~Super
-Midscreen can be escaped with the opponent's own super (applies to the whole cast)
-In the corner it seems to be completely guaranteed.
(111)~Super
-Can be escaped with backdash or the opponent's own super (applies both midscreen & corner).
(223)~Super
-Opponent can eat the 223 and the super will not connect (applies both midscreen & corner).
-Can also be escaped with backdash or super (applies both midscreen & corner).
-Midscreen can be escaped with very fast advancing attacks.
(B23)~Super:
-Opponent can eat the b23 and the super will not connect (applies both midscreen & corner).
-Escapable with the opponent's own super (applies to the whole cast). Many characters must input their super on the last possible frame to avoid getting hit by the arrow's explosion.
-Stage Specific: If done in the corner on certain stages, the super will whiff (need to find specific info).
(33)~Super:
-Midscreen can be escaped with the opponent's own super (applies to the whole cast).
-Midscreen the opponent can eat the 33 and the super will not connect.
-Stage Specific: If done in the corner on certain stages the opponent can eat the very last hit and the super will not connect (must start out crouch blocking, need to find specific info).
-Stage Specific: If done in the corner on certain stages, the opponent can eat the entire string to make the super whiff (need to find specific info).
111~Super:
-Only escapable with the opponent's own super (applies to the whole cast). Many characters must input their super on the last possible frame to avoid getting hit by the arrow's explosion.
Arrow (on hit) into Super
-This reset only works at a very specific distance (corner only, about two backdashes away from point blank)
-If done perfectly it can only be escaped with the opponent's own super (applies to the whole cast). Nonadvancing supers will escape the reset but won't hit Green Arrow.