freerf245
11 11 11 11
This is where the 3 Gotenks players on the planet can discuss Gotenks. Couple little notes that you should know when going into Gotenks.
-236H is advantageous on block. It guarantees a jab afterwards and the only way to avoid it is to Level 3 reversal or deflect, both of which can be baited and punished.
-On hit, 2M into 236H allows you to combo without the use of an assist. This move makes Gotenks's pressure really strong, especially when paired with the right assists.
-Gotenks's unique combos into his 236S into for really easy hitconfirms off his unique from full screen.
-Letting Gotenks's entire jump light punch animation play out increases his damage output a bit.
-His level 3 actually goes full screen and is really fast, so it can be used to punish projectiles on reaction.
I know I'm missing stuff but I don't have time to post it right now. Post whatever you know.
-236H is advantageous on block. It guarantees a jab afterwards and the only way to avoid it is to Level 3 reversal or deflect, both of which can be baited and punished.
-On hit, 2M into 236H allows you to combo without the use of an assist. This move makes Gotenks's pressure really strong, especially when paired with the right assists.
-Gotenks's unique combos into his 236S into for really easy hitconfirms off his unique from full screen.
-Letting Gotenks's entire jump light punch animation play out increases his damage output a bit.
-His level 3 actually goes full screen and is really fast, so it can be used to punish projectiles on reaction.
I know I'm missing stuff but I don't have time to post it right now. Post whatever you know.