Depends on the variation.
Outlaw has the hardest time.
GS and MM are still hard but alt least you got good zoning.
the ones with a "*" are valid across all variations.
1.
Outlaw
To do
Good options imo are ex specials.
- *ex sandgranade has 2 hits and hits low. You can also do that from a fair distance away,
- *ex slides go through the clone and hit him when he tries to iceball.
- *you can also punish the clone toss with a regular slide on reaction. this way you also close in space.
- *When you see you reacted too late, use ex slide absorb the hit (15% I believe so still ouch!).
- *sand grenades, always throw sand grenades. Watch out for clone toss or ice ball.
If he has the clone up and you throw a grenade on reaction or on read, run in, jump pver the iceball, TOUCHDOWN full combo punish
- regular or ex sword "can" help. if you right in the clones face the regular sword will go through and hit sub atfer casting range.
- ex sword obviously eats every poke.
not to do
- sadly the awesome reversal sand toss will not help you here.
If you do the the ex sand toss the clone will break but sub will not be hit!
Gunslinger
To do
SOS! (stand off stance)
- Is probably the best tool but can also be your downfall.
If you mistime it, you will hit the clone and sub, but also eat an ice ball.
SOS4 has a 20 frame start up active: 202 revover: -173
You can see why this is not always the best option.
- up close SOS3 can also help since you fire 5 times in rapid succesion.
But if he jumps over you're fucked.
- if you've condition him to jump in over the clone you can punish with SOS2 and combo follow up, wich will also do massive corner carry.
- Moneyshot is also good for breaking the clone.
Marksman
Long shot is golden for clone toss punish. It comes out in 24 frames and will punish slide or clone toss.
Again be beware of the iceball. Subs usually do the clone then the iceball then the toss, so neutral duck the iceball and punish the clone toss.
- Unload is very risky because it takes forever and he can do his GM shinanigans. good move to break the clone.
I recommend to do this move only on wake up wich is risky besause he can slide to punish, but if he goes with the clone you're good.
- Lastly swingshot has a ver far reach so you are able to hit him behind the clone.
That is all I have, hope it helps
.
Then again UsedForGlue is a top player.
So don't feel to bad