Deyrax
Skarlet who ?
** Op updated, added videos showcasing this**
So I've been messing around with Jax in training mode and I noticed some weird things in the right side of the corner. I turned on wake up mode and did the following:
-Your opponent is in the right side of the corner
- End your string with regular overhead smash
-Then immediately do a dash punch and don't move (can block and crouch block though)
If done correctly when dummy does the wakeup, it will do it turned to the corner ! You will be able to whiff punish it. I tested on Kitana and you can beat all her wakeups in the corner like that, even the ass, because ass autocorrects back into the corner. This doesn't work on all wakeups though, stuff like Lao spin cause it's like a 360 move, and teleport punches like Smoke or Ermac's. Sometimes you need to hold block against wakeups like Kabal's buzzsaw because even though he is turned his saws come from behind so you still need to crouch block them, but you'll be close enough to still punish him.
In they are on left side of the corner they usually just go outside of the corner instead of staying there, still can punish with dash punch.
This does work also for f4,1,3 string. I found that similar shit could be done with Reptile (elbow dash) and Kano (upball), but their setups are a bit harder. Tried with Nightwolf and his shoulder, but didn't work.
Thoughts ? I'll upload the video if you want.
So I've been messing around with Jax in training mode and I noticed some weird things in the right side of the corner. I turned on wake up mode and did the following:
-Your opponent is in the right side of the corner
- End your string with regular overhead smash
-Then immediately do a dash punch and don't move (can block and crouch block though)
If done correctly when dummy does the wakeup, it will do it turned to the corner ! You will be able to whiff punish it. I tested on Kitana and you can beat all her wakeups in the corner like that, even the ass, because ass autocorrects back into the corner. This doesn't work on all wakeups though, stuff like Lao spin cause it's like a 360 move, and teleport punches like Smoke or Ermac's. Sometimes you need to hold block against wakeups like Kabal's buzzsaw because even though he is turned his saws come from behind so you still need to crouch block them, but you'll be close enough to still punish him.
In they are on left side of the corner they usually just go outside of the corner instead of staying there, still can punish with dash punch.
This does work also for f4,1,3 string. I found that similar shit could be done with Reptile (elbow dash) and Kano (upball), but their setups are a bit harder. Tried with Nightwolf and his shoulder, but didn't work.
Thoughts ? I'll upload the video if you want.