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Glacius Match-UP Discussion Thread

Orochi

Scorpion Scrub
Discuss what you think of the match-ups and strategies that can be used against specific characters or in general.
 
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|| Syrnia

Siiren's Servant;Burns The Midnight Oil
I agree that Glacius is a ridiculous character from long range and can use his pokes to approach an enemy safely. I'm guessing Double Helix intended to make Glacius a hybrid from his KI 1 terminator style with Dhalsim-like zoning. Nonetheless I'm glad I picked up Glacius since day 1.:p
 

SAREDODEVIL

Kombatant
Spinal is my main, i like thunder so is my comain, but thunder have a really bad MU for glacius, but im try to level up my thunder
 

Riyo

Apprentice
Why orchid is easy for glacius?
Just like the Sabredoge MU, LP Hail is your bestfriend. Its easy for Glacius to keep away Orchid as well. Her only option to get in is slide, which is unsafe and punishable. Even if you get hit by slide, if you have LP Hail, it'll stop the combo unless Orchid does ex firecat afterwards.

Just some stuff why Glacius bodies Orchid.
 

JHCRANE 14

GO VOLS!!!
I was watching the live stream today and FilthieRich said that Glacius gets bodied by Sadira and Thunder.

He was almost making it sound like all characters can win and are balanced but Glacius has the most weaknesses.

I don't know...is Glacius bottom tier? He seems legit to me, but FilthieRich knows his stuff.
 
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Sadira and Thunder are really good vs Glacius esp at a high level.

Saberwulf can be too. His damage is very high and mix up game is strong.

Any anti Sadira strategy here?
 

Orochi

Scorpion Scrub
Sadira and Thunder are really good vs Glacius esp at a high level.

Saberwulf can be too. His damage is very high and mix up game is strong.

Any anti Sadira strategy here?
I've had some success vs Sadira by using Shoulder Charge to punish her jumps instead of trying to stay full screen floating hail jHK, for example if she jumps and I think she's about to do her web special I will shoulder charge mid screen to make her move whiff, then if I can guess where she'll fall I can shoulder charge punish her and if she's close you can puddle punch punish her as she lands, basically just keep active mid screen while she's in the air so you don't get caught by her webs because on block they are pretty annoying.

Also play her own game, on knockdown she seems very vulnerable to jump attacks (specially if she has no meter) and with glacius safe long range jump attacks there's not much she can do.
 

loogie

Kombatant
I've had some success vs Sadira by using Shoulder Charge to punish her jumps instead of trying to stay full screen floating hail jHK, for example if she jumps and I think she's about to do her web special I will shoulder charge mid screen to make her move whiff, then if I can guess where she'll fall I can shoulder charge punish her and if she's close you can puddle punch punish her as she lands, basically just keep active mid screen while she's in the air so you don't get caught by her webs because on block they are pretty annoying.

Also play her own game, on knockdown she seems very vulnerable to jump attacks (specially if she has no meter) and with glacius safe long range jump attacks there's not much she can do.
if you watch Wong vs CDjr, SW vs Sadira, he kept dashing forward everytime she went airborn doing the daggers thing and whiff punished her on landing ... this could be her weakness i think, people moving 'under' when she is in the air. if cold shoulder can be the surrogate dashing technique to go under and ice lance maybe or even shoulder her back for an opener it would change the matchup alot probably.

need to experiment in actual matches... :rolleyes:
 

Doombawkz

Trust me, I'm a doctor
Against Sadira, when she starts bouncing I usually store a L or M disco ball (floating ice orb, whatever it is) which lets me control the situation a bit more freely.
Of course it only seems to work on bad ones :(
 

NLHE

Noob
Glacius is unequivocally the hardest match for sabrewulf. It's 8-2 glacius easy. If I see a glacius icon on someone's gamertag now I'm picking Sadira or Glacius. I suck with both of those but it's a better chance than using wolf. qq

Maybe it's a little better when you're not playing on a pad, but I doubt it.
 

Orochi

Scorpion Scrub
if you watch Wong vs CDjr, SW vs Sadira, he kept dashing forward everytime she went airborn doing the daggers thing and whiff punished her on landing ... this could be her weakness i think, people moving 'under' when she is in the air. if cold shoulder can be the surrogate dashing technique to go under and ice lance maybe or even shoulder her back for an opener it would change the matchup alot probably.

need to experiment in actual matches... :rolleyes:
Exactly this has made my time vs Sadira way easier than before I used to try to keep distance with a hail and jumping kicks the only thing that achieved was put me in the corner faster, now I shoulder charge mid screen to avoid her webs + possibly punish her and have more space to work with.

Glacius is unequivocally the hardest match for sabrewulf. It's 8-2 glacius easy. If I see a glacius icon on someone's gamertag now I'm picking Sadira or Glacius. I suck with both of those but it's a better chance than using wolf. qq

Maybe it's a little better when you're not playing on a pad, but I doubt it.
I've had more trouble with Wulfs lately than Sadiras, specially when they aoooooo after first taking my first bar gets me salty and I end up losing.
 

Qwark28

Joker waiting room
Don't spew matchups. The game is only a month old, how the fuck can you people judge 7-3 and 8-2s from now.

Any advice against thunder? Seems that he can get over 50% for a bar even without heavy autos. While in the air you can't check him with air normals much because he has his weird ass DP. I've noticed you must punish his sky thingy the moment he reaches the ground, I traded so much with that thing.
 

Orochi

Scorpion Scrub
Here's my current thoughts on match-ups from hardest to easiest.

Sadira (Hard)- Is still a problem and will always be from the looks of it unless something revolutionary comes for glacius to deal with her air game. None of your options are really guaranteed as an anti air/pressure escape and it feels like you have to take risks and use a lot of shadow counters to succeed. She has a lot more opportunities to start combos and that is what this game is about, cross ups into double cross ups into web into cross ups into 10% guaranteed grabs is a big problem (and let's not talk about her instinct), no forward dash/backdash her jumps is trouble some and floaty jump seems to put Glacius at even a more disadvantage. I manage to go even with a lot of of good Sadiras but that's more because they don't exploit Glacius weakness rather than because it is a fair match-up. I will not learn a new character for her yet because I really want to Master Glacius before anything and I'll be co-maining Fulgore when he's released (and give Spinal a try).

Thunder (Tough) - I remember a guy saying this was a 10-0 match-up for Glacius, oh how wrong he was. Let's be honest if there is an unblockable it's his shadow grab. If your ass is not attacking or jumping you are not getting out of it, and with all of Thunder's frame traps and Glacius negative strings why would you even be on the offense up close. Summon a hail? grab. Coulder Charge? Shadow Grab, Frame traps into grabs. Just jump back? Get uppercut into a maybe stomp maybe cross up stomp. His uppercut is so good and has so much range it even beats out your Forward MP from it's optimal range. Good luck if you're knocked down and try to guess if you'll be uppercut or grabbed or attacked this time. The only saving grace for this MU right now is that only Rico plays the MU right, but once other thunders catch-up this might get as bad as Sadira.

Jago (Even) - Can't say I've had sets with the best Jagos yet but I've played some good ones, but this seems like his most fair match-up Jago has some good offense that is countered by puddle punch, puddle punch is countered by a neutral jump unless delayed, neutral jump is countered by Glacius anti air ice pick whatever it is. Hadouken can be countered with a hail, Glacius can't fully zone because of his fireball and his jumps are not safe at medium distance because of his upper cut. Shatter can catch his Wind kick if timed correctly and puddle punch might be able to counter his wind kick I need to test this more. He's tough with instinct and has best chance on knock down. His throws are also something to be aware of since he can combo off of them also.

Glacius (Even) - Life lead gives you the advantage, game of full screen mind games with counter breakers/combos. All about risks and reads and mirror match-up experience.

Sabrewulf (Even to Easier) - This is one of Glacius more enjoyable match-ups because he can use his strong attributes to his potential, with no real mid-long range threat glacius may feel free to use shatters and hails as offense/defense to his advantage, doing his best to keep the wulf away with the threat of attacking sabrewulf at any time. However it's not fully one-sided as Sabrewulf is a great threat up close with mix ups/resets/cross ups double cross up, jumps and big damage. Right now I feel like this is an easier match-up that will grow even as time goes on.

Orchid (Even to Easier) - Like with Sabrewulf, Orchid is no real threat from mid-full screen unless she has her instinct activated, her slide kick easily punishable full screen, if she's not jumping she'll get caught by shatter, if she's jumping she'll get caught by a hail or your long range kicks, she has to try and stay close, but her rushdown is not as good as Sabrewulfs, She has that low overhead mix up, but her overhead is two-hits and can easily be shadow countered, she has also some of the easiest to tell mediums/heavys auto doubles and breakable linkers she has to take risks counter breaking if they don't use manuals. However nothing is set in stone yet as tech breaks through this will probably end up even also.

Right now though Glacius feels pretty balanced with no real easy match-ups but more towards the even side, Glacius lack of dash and weak up close game sure does make up for his long range attributes, however with the right mind game and life lead he's still tough to beat on his even and easier match-ups, because with his instinct the roles change and he can achieve what he could not before, specially with the life lead it's a great chance to get a bigger lead or make that comeback he needs.

For those who don't know me, I'm a main Glacius player (fully dedicated, no time invested in other characters.) I'm currently rank 15 Natural, and only strive to play the best players KI has to offer, I seek them out, I challenge anyone and take any challenge whether I get bodied or not and try my best to learn from my losses, My gamertag is Kinetic Orochi, feel free to add me, ask me questions, discuss match-ups or play me anytime, I'm a fan of playing sets with players in exhibition matches.
 

Vagrant

Champion
Please stop putting numbers and difficulty labels on month old vanilla matchups.

Lets keep it at MU specific tech and strategy.
Talk about stuff you've found. Not how easy/hard you think a matchup is.
 

Orochi

Scorpion Scrub
Please stop putting numbers and difficulty labels on month old vanilla matchups.

Lets keep it at MU specific tech and strategy.
Talk about stuff you've found. Not how easy/hard you think a matchup is.
You can thank me later for that post.

If I think a matchup is tough and I want to discuss it then I can very well do so.

I'll also be sure to teabag you everytime I beat you.

See you in ranked.
 

Vagrant

Champion
You can thank me later for that post.

If I think a matchup is tough and I want to discuss it then I can very well do so.

I'll also be sure to teabag you everytime I beat you.

See you in ranked.
lmao

Welcome back to TYM Vagrant.
 

NRF CharlieMurphy

Kindergarten Meta
Here's my current thoughts on match-ups from hardest to easiest.

Orchid (Even to Easier) - Like with Sabrewulf, Orchid is no real threat from mid-full screen unless she has her instinct activated, her slide kick easily punishable full screen, if she's not jumping she'll get caught by shatter, if she's jumping she'll get caught by a hail or your long range kicks, she has to try and stay close, but her rushdown is not as good as Sabrewulfs, She has that low overhead mix up, but her overhead is two-hits and can easily be shadow countered, she has also some of the easiest to tell mediums/heavys auto doubles and breakable linkers she has to take risks counter breaking if they don't use manuals. However nothing is set in stone yet as tech breaks through this will probably end up even also.
First off. We should play. :) You'd probably level me up more than I would you, but I don't mind the ass whippings.

I see this MU in the same way you do. However, Glacius is not a threat from full screen either. Shatter doesn't reach, neither does lance. The auto doubles of Orchid are "easier" to see simply because she can do back to back linkers, which are NOT easy to see. Neither is her flik flak linker because they actually hit MORE than what you'd think.
One thing she has above everyone else... is that she can stuff all of his wakeups if he doesn't use Shadow PuddleCut.
The biggest issue i've ran into against Glacius is that the light hail just crushes her ability to open him up, and he can "protect" himself from slide by using it, as well as using shatter.

However, unlike most of the cast, he can't backdash certain traps she has or use a backdash to mitigate his negative frames. Whereas Orchid probably has the best backdash in the game and it does make a difference on her negative frames.
I would def. say that at this point in time, Glacius' tools > Orchid's tools in the MU, but again, the game is only half built around opening someone up. The other half is whether you can cash in your damage once you do. There isn't much we can really "talk" about in those terms :)
 

Orochi

Scorpion Scrub
First off. We should play. :) You'd probably level me up more than I would you, but I don't mind the ass whippings.

I see this MU in the same way you do. However, Glacius is not a threat from full screen either. Shatter doesn't reach, neither does lance. The auto doubles of Orchid are "easier" to see simply because she can do back to back linkers, which are NOT easy to see. Neither is her flik flak linker because they actually hit MORE than what you'd think.
One thing she has above everyone else... is that she can stuff all of his wakeups if he doesn't use Shadow PuddleCut.
The biggest issue i've ran into against Glacius is that the light hail just crushes her ability to open him up, and he can "protect" himself from slide by using it, as well as using shatter.

However, unlike most of the cast, he can't backdash certain traps she has or use a backdash to mitigate his negative frames. Whereas Orchid probably has the best backdash in the game and it does make a difference on her negative frames.
I would def. say that at this point in time, Glacius' tools > Orchid's tools in the MU, but again, the game is only half built around opening someone up. The other half is whether you can cash in your damage once you do. There isn't much we can really "talk" about in those terms :)
Pretty much, I think you got a good idea vs Glacius, stuffing his wake up options is one of the best strategies because you can't let him have room to breath and setup his game. Another thing I don't see orchid players do is her air grab i think it helps tremendously vs Glacius. It all evens out up close for Orchid and mid-long range for glacius sure if you're full screen he's not really going to get you but he has the tools to bait you specially if he has the life lead.

Looking forward to playing you mate.