Moms4lif3
Bruh.
I didn’t read it specifically until now, so I thought I’d post it in a specific thread.
Once you charge it, it basically is saved for the whole match (as far as I could tell) and his D2 will do more damage:
140 uncharged, 230 charged and it will stay like that until u use db2,1 , as far as I could tell
That could change his gameplan slightly. Get a hard knockdown, charge glove, then proceed as usual, while also having his KB of db2,1 still in the pocket. Every single Kombo including d2 will do A LOT more damage, so charging it is definitely worth it
Example corner kombo to highlight damage change:
f212, 1, 24bf2mb, 4bf1mb, d2, d2, f1 1+3 bf2
413 dmg, with normal glove ender it does less
470 damage by ending it in f1 1+3 bf2,1 through added damage by d2 and the charged glove, 504 dmg with optional KB
I know there are probably already more optimal Kombos and some do even more dmg but getting +60 dmg off of one Kombo will definitely be worth the charge time I think hope someone finds even better stuff
Edit: seems like it saves it for the whole match! So if you don’t use his db2,1 the whole match, your d2’s will basically do almost double the damage for the whole match! I caught someone high in the air with a d2 yesterday and was able to follow up with f1 bf2 (or something of the sort) and it did like 320 dmg kinda ridiculous for a simple convert
Once you charge it, it basically is saved for the whole match (as far as I could tell) and his D2 will do more damage:
140 uncharged, 230 charged and it will stay like that until u use db2,1 , as far as I could tell
That could change his gameplan slightly. Get a hard knockdown, charge glove, then proceed as usual, while also having his KB of db2,1 still in the pocket. Every single Kombo including d2 will do A LOT more damage, so charging it is definitely worth it
Example corner kombo to highlight damage change:
f212, 1, 24bf2mb, 4bf1mb, d2, d2, f1 1+3 bf2
413 dmg, with normal glove ender it does less
470 damage by ending it in f1 1+3 bf2,1 through added damage by d2 and the charged glove, 504 dmg with optional KB
I know there are probably already more optimal Kombos and some do even more dmg but getting +60 dmg off of one Kombo will definitely be worth the charge time I think hope someone finds even better stuff
Edit: seems like it saves it for the whole match! So if you don’t use his db2,1 the whole match, your d2’s will basically do almost double the damage for the whole match! I caught someone high in the air with a d2 yesterday and was able to follow up with f1 bf2 (or something of the sort) and it did like 320 dmg kinda ridiculous for a simple convert
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